
Spy Profession Overview
Role: Spies are masters of stealth, deception, and gathering intelligence. With expertise in disguise, espionage, and infiltration, Spies excel at moving undetected and obtaining crucial information for their clients or superiors. Skilled in covert tactics and equipped with specialized tools, they operate in shadows to uncover secrets, manipulate situations, and neutralize threats without drawing attention. Spies are highly versatile and can be found in any role, from undercover agents to elite informants, adapting their skills to fit each mission.
Spy Specializations
- Infiltrator: Focuses on disguise, stealth, and access to restricted areas. Infiltrators use covert techniques to blend in and gain valuable intel.
- Saboteur: Specializes in covert sabotage, traps, and neutralizing key targets or resources. Saboteurs use alchemical mixtures and mechanical devices to damage or disable enemy operations.
- Shadow Manipulator: Skilled in deception and social manipulation, these Spies use charm and persuasion to extract secrets and influence outcomes.
- Master of Disguises (Exotic): A rare specialization focusing on flawless disguises and identity alteration, capable of assuming various roles and appearances at will.
Spy Abilities
Infiltrator Abilities
- Silent Step: Moves without making a sound, reducing the chances of detection.
- Wall Shadow: Allows the Spy to blend into walls or darkened areas, gaining advantage on Stealth checks in dim or low-light areas.
- Lockbreaker’s Touch: Uses advanced lockpicking skills to bypass most mechanical locks with ease.
Saboteur Abilities
- Smoke and Mirrors: Creates a quick smoke screen, providing a window for escape or repositioning.
- Trap Expert: Proficient in setting up and disarming traps, making it easy to disable enemy defenses or create obstacles.
- Explosive Mixture: Uses alchemical compounds to create small explosives, effective for breaking into secure areas or creating distractions.
Shadow Manipulator Abilities
- False Identity: Creates a believable false identity, complete with forged documents and backstory.
- Charm and Disarm: Uses charm and persuasion to deescalate tense situations or manipulate guards.
- Mind Reader’s Glance: Assesses a target’s emotional state and intentions, revealing hidden motives.
Master of Disguises Abilities
- Perfect Disguise: Allows the Spy to assume a different appearance convincingly, even mimicking other voices.
- Social Chameleon: Blends into any social group, adopting mannerisms and speech patterns with ease.
- Voice Mimicry: Can replicate voices after brief exposure, making it easier to impersonate others over short distances.
Spy Gathering Material List (100 Items)
| Material | D100 Roll | Rarity | XP | Gold Value | Description |
|---|---|---|---|---|---|
| Shadowdust | 01-02 | Common | 5 XP | 10 gold | Fine dust that helps with blending into shadows. |
| False Coin | 03-04 | Common | 5 XP | 8 gold | Coin that can be used as a distraction or decoy. |
| Disguise Paint | 05-06 | Common | 6 XP | 10 gold | Basic paint used to alter appearance temporarily. |
| Whisper Beads | 07-08 | Common | 5 XP | 12 gold | Muffles sound when placed on clothing or accessories. |
| Lockpicking Wire | 09-10 | Common | 5 XP | 8 gold | Thin wire used for basic lockpicking. |
| Charcoal Ink | 11-12 | Common | 6 XP | 10 gold | Ink that becomes invisible in dim light, used for secret notes. |
| Silk Rope | 13-14 | Common | 5 XP | 10 gold | Lightweight, durable rope for climbing or securing items. |
| Glass Shard | 15-16 | Common | 4 XP | 5 gold | Useful for checking around corners without revealing oneself. |
| Noise Dampener | 17-18 | Common | 8 XP | 15 gold | Reduces sound on metal surfaces, ideal for stealth work. |
| False Identity Card | 19-20 | Common | 6 XP | 12 gold | Basic forged identity document for low-level infiltration. |
| Decoy Notes | 21-22 | Common | 6 XP | 8 gold | Fake letters or orders used to mislead enemies. |
| Mist Powder | 23-24 | Common | 6 XP | 10 gold | Creates a short-lived mist for quick escapes. |
| Night Vision Lens | 25-26 | Uncommon | 12 XP | 25 gold | Enhances sight in low light, small and portable. |
| Spider Silk Thread | 27-28 | Uncommon | 10 XP | 18 gold | Strong, lightweight thread for silent traps or repairs. |
| Smoke Crystal | 29-30 | Uncommon | 15 XP | 30 gold | Used in creating smoke bombs, good for quick cover. |
| Whispering Stone | 31-32 | Uncommon | 15 XP | 30 gold | Stores whispers, allowing for secret communication. |
| Poisoned Needle | 33-34 | Uncommon | 12 XP | 25 gold | Needle laced with a mild poison, ideal for incapacitating targets. |
| False Key Mold | 35-36 | Uncommon | 15 XP | 30 gold | Used to create key replicas when combined with soft metals. |
| Disguise Wax | 37-38 | Uncommon | 10 XP | 18 gold | Soft wax used for altering facial features quickly. |
| Glyph Eraser | 39-40 | Uncommon | 15 XP | 30 gold | Removes basic magical glyphs or traps. |
| Smoke Powder | 41-42 | Uncommon | 10 XP | 20 gold | Creates smoke when ignited, great for escapes. |
| Enigma Key | 43-44 | Rare | 20 XP | 50 gold | Can unlock certain magical locks, valuable for high-security access. |
| Phantom Dust | 45-46 | Rare | 20 XP | 50 gold | Temporarily conceals the user when applied to skin. |
| Darkfire Coal | 47-48 | Rare | 18 XP | 45 gold | Burns with low, dark flames, ideal for covert signals. |
| Reflective Powder | 49-50 | Rare | 15 XP | 30 gold | Used to create decoys or deflect attention momentarily. |
| Magic Cancelling Cloth | 51-52 | Rare | 20 XP | 55 gold | Neutralizes minor magical effects when placed over enchanted items. |
| Cloak of Shadows Fabric | 53-54 | Rare | 25 XP | 60 gold | Dark fabric that blends well with dim lighting. |
| Illusion Powder | 55-56 | Rare | 18 XP | 40 gold | Used to create minor illusions, such as sounds or lights. |
| Silk Cloak | 57-58 | Rare | 20 XP | 50 gold | Lightweight cloak used for quick disguise or escape. |
| Voice Mimic Elixir | 59-60 | Rare | 25 XP | 55 gold | Temporary elixir that allows short voice mimicry. |
| Mask of Silence | 61-62 | Rare | 30 XP | 70 gold | Masks voice sounds, useful for silent communication. |
| Spiderweb Trap Kit | 63-64 | Rare | 22 XP | 50 gold | Kit containing web-like fibers for setting traps quietly. |
| Whisper Beads (Enhanced) | 65-66 | Rare | 18 XP | 40 gold | Reduces sound across multiple surfaces, ideal for stealthy movement. |
| Elven Cloak Fiber | 67-68 | Rare | 25 XP | 60 gold | Provides better blending with forest or urban backgrounds. |
| Essence of Silence | 69-70 | Rare | 20 XP | 50 gold | Temporarily silences footsteps and breathing. |
| Lock Melting Acid | 71-72 | Rare | 22 XP | 55 gold | Acid designed to break through metal locks without noise. |
| Veil of Shadows Cloth | 73-74 | Ultra Rare | 35 XP | 100 gold | Fabric that renders the wearer nearly invisible in darkness. |
| Crystal of Invisibility | 75-76 | Ultra Rare | 40 XP | 120 gold | Grants short-term invisibility, used for high-risk missions. |
| Shadow Charm | 77-78 | Ultra Rare | 30 XP | 80 gold | When activated, creates a shroud of darkness around the user. |
| Soulstone Powder | 79-80 | Ultra Rare | 35 XP | 90 gold | Enhances spells or traps, often used to bind or contain spirits. |
| Magebane Dust | 81-82 | Ultra Rare | 45 XP | 125 gold | Disrupts magical abilities temporarily, invaluable for counter-magic. |
| Phantom Cloak | 83-84 | Ultra Rare | 45 XP | 130 gold | Cloak that grants complete invisibility in dark areas. |
| True Sight Glass | 85-86 | Ultra Rare | 40 XP | 110 gold | Lens that reveals magical illusions and disguises. |
| Ether Veil | 87-88 | Ultra Rare | 50 XP | 150 gold | Worn over the face, allows limited sight into the ethereal plane. |
| Cloak of Silence | 89-90 | Ultra Rare | 48 XP | 140 gold | Renders all movement soundless, perfect for high-stakes infiltration. |
| Elixir of Shifting | 91-92 | Ultra Rare | 50 XP | 160 gold | Temporarily changes the user’s appearance, ideal for deep-cover missions. |
| Anti-Magic Talisman | 93-94 | Ultra Rare | 55 XP | 180 gold | Prevents nearby magical effects from impacting the user. |
| Void Crystal Powder | 95-96 | Ultra Rare | 60 XP | 200 gold | Grants short-term access to hidden planes, allowing the user to bypass physical barriers. |
| Elven Disguise Ink | 97-98 | Ultra Rare | 50 XP | 175 gold | Ink that can create highly realistic tattoos or markings, used in disguise. |
| Essence of Ether | 99 | Legendary | 65 XP | 220 gold | Grants limited phasing ability, allowing passage through walls. |
| Darkfinder’s Mask | 100 | Legendary | 75 XP | 250 gold | Mask that completely conceals identity and amplifies stealth, used by elite spies. |
- Common Materials: Basic items like Shadowdust, disguise paints, and lockpicking wires. Essential for low-level espionage and basic infiltration tasks.
- Uncommon Materials: Mid-level items including Whispering Stones, Smoke Crystals, and Spider Silk Thread. Useful for stealth and minor deception in advanced missions.
- Rare Materials: High-value items like Enigma Keys, Essence of Silence, and Voice Mimic Elixirs. These materials offer specialized support for high-stakes espionage or deeper infiltration.
- Ultra Rare & Legendary Materials: Top-tier items like the Crystal of Invisibility, Phantom Cloak, and Essence of Ether, providing rare abilities like invisibility, anti-magic effects, and phase-shifting. These items are critical for elite operations requiring powerful tools and protection.
Black Market Information and Documents Chart
| Document/Information Type | Potential Buyers | Gold Value | Required Materials | Description |
|---|---|---|---|---|
| Forged Merchant License | Rival Merchants, Black Market Dealers | 20-40 gold | False Identity Card, Charcoal Ink, Silk Rope | Grants access to trade in restricted zones or markets. |
| Guard Patrol Schedules | Thieves, Bandits, Mercenaries | 25-50 gold | Charcoal Ink, Decoy Notes, Whisper Beads | Details routes and timing for guard shifts, essential for planned heists or ambushes. |
| Fake Identity Papers | Criminals, Covert Agents | 30-60 gold | False Identity Card, Disguise Paint, Charcoal Ink | Complete fake identity set, including occupation and residency records. |
| Guild Member List | Rival Guilds, Crime Lords | 35-70 gold | Charcoal Ink, Lockpicking Wire, Spider Silk Thread | Contains names, ranks, and tasks of guild members, providing rivals insight into weaknesses. |
| Local Law Enforcement Dossier | Assassins, Crime Syndicates | 40-80 gold | Shadowdust, False Identity Card, Enigma Key | Comprehensive information on local enforcers, including weaknesses and habits. |
| City Blueprint Fragments | Saboteurs, Rebel Factions | 50-100 gold | Smoke Powder, Silk Rope, Disguise Wax | Provides partial layouts of key city structures, such as tunnels or hidden passages. |
| False Arrest Warrant | Rivals, Criminals | 45-90 gold | Charcoal Ink, False Coin, Silk Rope | A fabricated warrant used to create disruptions or leverage over individuals. |
| Noble Family Correspondence | Rival Nobles, Blackmailers | 55-110 gold | Illusion Powder, Charcoal Ink, Whispering Stone | Reveals family secrets and rivalries, often used in blackmail or manipulation. |
| Political Bribery Records | Politicians, Nobles | 60-120 gold | Charcoal Ink, False Key Mold, Mask of Silence | Records of illicit payments to officials, used to expose or manipulate individuals in power. |
| Diplomatic Communication | Rival Nations, Rebel Leaders | 70-140 gold | Whisper Beads, Smoke Crystal, Charcoal Ink | Stolen messages between diplomats, revealing plans or alliances. |
| Personal Blackmail Folder | Nobles, Blackmailers, Assassins | 80-160 gold | Reflective Powder, Phantom Dust, Enigma Key | Compiled folder of incriminating details about an individual, ideal for leverage. |
| Guard Rotation Ledger | Bandits, Heist Planners | 85-170 gold | Charcoal Ink, Decoy Notes, Whispering Stone | Complete record of guard rotations, offering opportunities for planned infiltration. |
| Forged Building Permits | Rival Builders, Merchants | 90-180 gold | Disguise Paint, Charcoal Ink, Enigma Key | Faked permits to authorize restricted construction, often used to bypass regulations. |
| Military Supply Routes | Enemy Forces, Rebels | 100-200 gold | Whispering Stone, Spider Silk Thread, Smoke Powder | Detailed routes for supply lines, ideal for sabotage or intercepting goods. |
| Official Seal Stamp | Crime Syndicates, Forger’s Guild | 120-240 gold | Disguise Wax, False Coin, Charcoal Ink | Creates authentic-looking official stamps, used for high-quality forgeries. |
| Naval Fleet Movement Plans | Pirates, Privateers | 125-250 gold | Darkfire Coal, Charcoal Ink, Silk Rope | Maps out fleet paths and key locations, allowing for ambushes or avoiding detection. |
| Blueprints of Noble Estates | Thieves, Assassins | 130-260 gold | Silk Rope, Smoke Crystal, Whisper Beads | Detailed layouts of noble homes, showing weak spots and entry points. |
| Political Alliance Contracts | Rival Factions, Politicians | 140-280 gold | Charcoal Ink, Reflective Powder, False Key Mold | Reveals private alliance details, often used to disrupt or manipulate relationships. |
| Classified Spell Formula | Black Market Mages, Cults | 150-300 gold | Magebane Dust, Charcoal Ink, Crystal of Invisibility | Detailed formula of a rare or forbidden spell, prized by arcane users. |
| Ancient Artifact Location | Treasure Hunters, Cultists | 160-320 gold | Ether Veil, Reflective Powder, Smoke Crystal | Map or description of powerful artifact locations, with instructions for retrieval. |
| Elite Assassination List | Crime Lords, Rival Nations | 175-350 gold | Illusion Powder, Spiderweb Trap Kit, Phantom Dust | List of targets designated for elimination, including details on each individual. |
| Royal Family Secrets | Nobles, Blackmailers, Rivals | 200-400 gold | Mask of Silence, Phantom Dust, True Sight Glass | Highly sensitive information about royal family secrets, used for high-level blackmail. |
| Invasion Plans | Rival Commanders, Defenders | 250-500 gold | Enigma Key, Magebane Dust, Mask of Silence | Top-level military invasion plans, including troop locations and tactics. |
| Forbidden Arcane Scrolls | Cultists, Black Market Mages | 275-550 gold | Magebane Dust, Phantom Cloak, Ether Veil | Contains arcane knowledge that’s banned, such as necromancy or elemental binding. |
| Bloodline Scrolls | Noble Houses, Royal Heirs | 300-600 gold | Darkfinder’s Mask, True Sight Glass, Shadow Charm | Detailed heritage records, occasionally revealing hidden heirs or secret ties. |
| Ancient Treaty Documents | Rival Nations, Rebel Leaders | 350-700 gold | True Sight Glass, Ether Veil, Crystal of Invisibility | Ancient agreements detailing alliances or land ownership, valued for historical claims. |
| Master Forgery Blueprint | Forger’s Guild, Crime Syndicates | 400-800 gold | Reflective Powder, Shadowdust, Disguise Wax | Detailed plans for creating forged documents that mimic royal or high-ranking seals. |
| Top Secret Spell Repository | Elite Mages, Dark Market Buyers | 500-1,000 gold | Ether Veil, Crystal of Invisibility, Magebane Dust | Complete collection of spells only known to top-level mages, containing valuable arcane knowledge. |
Summary of Document/Information Types
- Low-Level Documents (Common): Basic information such as patrol schedules, forged licenses, and simple blackmail documents. Used for small-time espionage or local leverage.
- Mid-Level Documents (Uncommon): More valuable documents like political bribery records, forged identity papers, and estate blueprints, often used to disrupt relationships or gain deeper access.
- High-Level Documents (Rare): Specialized documents like naval fleet movements, elite assassination lists, and classified spell formulas. These are sold to clients with high stakes in espionage and warfare.
- Top-Level Documents (Ultra Rare & Legendary): Highly sensitive documents, including invasion plans, ancient treaties, and elite spell repositories. Such documents command a premium price, as they can shift power balances or reveal long-hidden secrets.
Using materials from the Spy’s gathering list, each document or piece of information offers a lucrative opportunity in the black market, making Spies valuable assets in gathering, creating, and trading intelligence.
