Spy

Spy Profession Overview

Role: Spies are masters of stealth, deception, and gathering intelligence. With expertise in disguise, espionage, and infiltration, Spies excel at moving undetected and obtaining crucial information for their clients or superiors. Skilled in covert tactics and equipped with specialized tools, they operate in shadows to uncover secrets, manipulate situations, and neutralize threats without drawing attention. Spies are highly versatile and can be found in any role, from undercover agents to elite informants, adapting their skills to fit each mission.


Spy Specializations

  • Infiltrator: Focuses on disguise, stealth, and access to restricted areas. Infiltrators use covert techniques to blend in and gain valuable intel.
  • Saboteur: Specializes in covert sabotage, traps, and neutralizing key targets or resources. Saboteurs use alchemical mixtures and mechanical devices to damage or disable enemy operations.
  • Shadow Manipulator: Skilled in deception and social manipulation, these Spies use charm and persuasion to extract secrets and influence outcomes.
  • Master of Disguises (Exotic): A rare specialization focusing on flawless disguises and identity alteration, capable of assuming various roles and appearances at will.

Spy Abilities

Infiltrator Abilities

  • Silent Step: Moves without making a sound, reducing the chances of detection.
  • Wall Shadow: Allows the Spy to blend into walls or darkened areas, gaining advantage on Stealth checks in dim or low-light areas.
  • Lockbreaker’s Touch: Uses advanced lockpicking skills to bypass most mechanical locks with ease.

Saboteur Abilities

  • Smoke and Mirrors: Creates a quick smoke screen, providing a window for escape or repositioning.
  • Trap Expert: Proficient in setting up and disarming traps, making it easy to disable enemy defenses or create obstacles.
  • Explosive Mixture: Uses alchemical compounds to create small explosives, effective for breaking into secure areas or creating distractions.

Shadow Manipulator Abilities

  • False Identity: Creates a believable false identity, complete with forged documents and backstory.
  • Charm and Disarm: Uses charm and persuasion to deescalate tense situations or manipulate guards.
  • Mind Reader’s Glance: Assesses a target’s emotional state and intentions, revealing hidden motives.

Master of Disguises Abilities

  • Perfect Disguise: Allows the Spy to assume a different appearance convincingly, even mimicking other voices.
  • Social Chameleon: Blends into any social group, adopting mannerisms and speech patterns with ease.
  • Voice Mimicry: Can replicate voices after brief exposure, making it easier to impersonate others over short distances.


Spy Gathering Material List (100 Items)

MaterialD100 RollRarityXPGold ValueDescription
Shadowdust01-02Common5 XP10 goldFine dust that helps with blending into shadows.
False Coin03-04Common5 XP8 goldCoin that can be used as a distraction or decoy.
Disguise Paint05-06Common6 XP10 goldBasic paint used to alter appearance temporarily.
Whisper Beads07-08Common5 XP12 goldMuffles sound when placed on clothing or accessories.
Lockpicking Wire09-10Common5 XP8 goldThin wire used for basic lockpicking.
Charcoal Ink11-12Common6 XP10 goldInk that becomes invisible in dim light, used for secret notes.
Silk Rope13-14Common5 XP10 goldLightweight, durable rope for climbing or securing items.
Glass Shard15-16Common4 XP5 goldUseful for checking around corners without revealing oneself.
Noise Dampener17-18Common8 XP15 goldReduces sound on metal surfaces, ideal for stealth work.
False Identity Card19-20Common6 XP12 goldBasic forged identity document for low-level infiltration.
Decoy Notes21-22Common6 XP8 goldFake letters or orders used to mislead enemies.
Mist Powder23-24Common6 XP10 goldCreates a short-lived mist for quick escapes.
Night Vision Lens25-26Uncommon12 XP25 goldEnhances sight in low light, small and portable.
Spider Silk Thread27-28Uncommon10 XP18 goldStrong, lightweight thread for silent traps or repairs.
Smoke Crystal29-30Uncommon15 XP30 goldUsed in creating smoke bombs, good for quick cover.
Whispering Stone31-32Uncommon15 XP30 goldStores whispers, allowing for secret communication.
Poisoned Needle33-34Uncommon12 XP25 goldNeedle laced with a mild poison, ideal for incapacitating targets.
False Key Mold35-36Uncommon15 XP30 goldUsed to create key replicas when combined with soft metals.
Disguise Wax37-38Uncommon10 XP18 goldSoft wax used for altering facial features quickly.
Glyph Eraser39-40Uncommon15 XP30 goldRemoves basic magical glyphs or traps.
Smoke Powder41-42Uncommon10 XP20 goldCreates smoke when ignited, great for escapes.
Enigma Key43-44Rare20 XP50 goldCan unlock certain magical locks, valuable for high-security access.
Phantom Dust45-46Rare20 XP50 goldTemporarily conceals the user when applied to skin.
Darkfire Coal47-48Rare18 XP45 goldBurns with low, dark flames, ideal for covert signals.
Reflective Powder49-50Rare15 XP30 goldUsed to create decoys or deflect attention momentarily.
Magic Cancelling Cloth51-52Rare20 XP55 goldNeutralizes minor magical effects when placed over enchanted items.
Cloak of Shadows Fabric53-54Rare25 XP60 goldDark fabric that blends well with dim lighting.
Illusion Powder55-56Rare18 XP40 goldUsed to create minor illusions, such as sounds or lights.
Silk Cloak57-58Rare20 XP50 goldLightweight cloak used for quick disguise or escape.
Voice Mimic Elixir59-60Rare25 XP55 goldTemporary elixir that allows short voice mimicry.
Mask of Silence61-62Rare30 XP70 goldMasks voice sounds, useful for silent communication.
Spiderweb Trap Kit63-64Rare22 XP50 goldKit containing web-like fibers for setting traps quietly.
Whisper Beads (Enhanced)65-66Rare18 XP40 goldReduces sound across multiple surfaces, ideal for stealthy movement.
Elven Cloak Fiber67-68Rare25 XP60 goldProvides better blending with forest or urban backgrounds.
Essence of Silence69-70Rare20 XP50 goldTemporarily silences footsteps and breathing.
Lock Melting Acid71-72Rare22 XP55 goldAcid designed to break through metal locks without noise.
Veil of Shadows Cloth73-74Ultra Rare35 XP100 goldFabric that renders the wearer nearly invisible in darkness.
Crystal of Invisibility75-76Ultra Rare40 XP120 goldGrants short-term invisibility, used for high-risk missions.
Shadow Charm77-78Ultra Rare30 XP80 goldWhen activated, creates a shroud of darkness around the user.
Soulstone Powder79-80Ultra Rare35 XP90 goldEnhances spells or traps, often used to bind or contain spirits.
Magebane Dust81-82Ultra Rare45 XP125 goldDisrupts magical abilities temporarily, invaluable for counter-magic.
Phantom Cloak83-84Ultra Rare45 XP130 goldCloak that grants complete invisibility in dark areas.
True Sight Glass85-86Ultra Rare40 XP110 goldLens that reveals magical illusions and disguises.
Ether Veil87-88Ultra Rare50 XP150 goldWorn over the face, allows limited sight into the ethereal plane.
Cloak of Silence89-90Ultra Rare48 XP140 goldRenders all movement soundless, perfect for high-stakes infiltration.
Elixir of Shifting91-92Ultra Rare50 XP160 goldTemporarily changes the user’s appearance, ideal for deep-cover missions.
Anti-Magic Talisman93-94Ultra Rare55 XP180 goldPrevents nearby magical effects from impacting the user.
Void Crystal Powder95-96Ultra Rare60 XP200 goldGrants short-term access to hidden planes, allowing the user to bypass physical barriers.
Elven Disguise Ink97-98Ultra Rare50 XP175 goldInk that can create highly realistic tattoos or markings, used in disguise.
Essence of Ether99Legendary65 XP220 goldGrants limited phasing ability, allowing passage through walls.
Darkfinder’s Mask100Legendary75 XP250 goldMask that completely conceals identity and amplifies stealth, used by elite spies.

  1. Common Materials: Basic items like Shadowdust, disguise paints, and lockpicking wires. Essential for low-level espionage and basic infiltration tasks.
  2. Uncommon Materials: Mid-level items including Whispering Stones, Smoke Crystals, and Spider Silk Thread. Useful for stealth and minor deception in advanced missions.
  3. Rare Materials: High-value items like Enigma Keys, Essence of Silence, and Voice Mimic Elixirs. These materials offer specialized support for high-stakes espionage or deeper infiltration.
  4. Ultra Rare & Legendary Materials: Top-tier items like the Crystal of Invisibility, Phantom Cloak, and Essence of Ether, providing rare abilities like invisibility, anti-magic effects, and phase-shifting. These items are critical for elite operations requiring powerful tools and protection.


Black Market Information and Documents Chart

Document/Information TypePotential BuyersGold ValueRequired MaterialsDescription
Forged Merchant LicenseRival Merchants, Black Market Dealers20-40 goldFalse Identity Card, Charcoal Ink, Silk RopeGrants access to trade in restricted zones or markets.
Guard Patrol SchedulesThieves, Bandits, Mercenaries25-50 goldCharcoal Ink, Decoy Notes, Whisper BeadsDetails routes and timing for guard shifts, essential for planned heists or ambushes.
Fake Identity PapersCriminals, Covert Agents30-60 goldFalse Identity Card, Disguise Paint, Charcoal InkComplete fake identity set, including occupation and residency records.
Guild Member ListRival Guilds, Crime Lords35-70 goldCharcoal Ink, Lockpicking Wire, Spider Silk ThreadContains names, ranks, and tasks of guild members, providing rivals insight into weaknesses.
Local Law Enforcement DossierAssassins, Crime Syndicates40-80 goldShadowdust, False Identity Card, Enigma KeyComprehensive information on local enforcers, including weaknesses and habits.
City Blueprint FragmentsSaboteurs, Rebel Factions50-100 goldSmoke Powder, Silk Rope, Disguise WaxProvides partial layouts of key city structures, such as tunnels or hidden passages.
False Arrest WarrantRivals, Criminals45-90 goldCharcoal Ink, False Coin, Silk RopeA fabricated warrant used to create disruptions or leverage over individuals.
Noble Family CorrespondenceRival Nobles, Blackmailers55-110 goldIllusion Powder, Charcoal Ink, Whispering StoneReveals family secrets and rivalries, often used in blackmail or manipulation.
Political Bribery RecordsPoliticians, Nobles60-120 goldCharcoal Ink, False Key Mold, Mask of SilenceRecords of illicit payments to officials, used to expose or manipulate individuals in power.
Diplomatic CommunicationRival Nations, Rebel Leaders70-140 goldWhisper Beads, Smoke Crystal, Charcoal InkStolen messages between diplomats, revealing plans or alliances.
Personal Blackmail FolderNobles, Blackmailers, Assassins80-160 goldReflective Powder, Phantom Dust, Enigma KeyCompiled folder of incriminating details about an individual, ideal for leverage.
Guard Rotation LedgerBandits, Heist Planners85-170 goldCharcoal Ink, Decoy Notes, Whispering StoneComplete record of guard rotations, offering opportunities for planned infiltration.
Forged Building PermitsRival Builders, Merchants90-180 goldDisguise Paint, Charcoal Ink, Enigma KeyFaked permits to authorize restricted construction, often used to bypass regulations.
Military Supply RoutesEnemy Forces, Rebels100-200 goldWhispering Stone, Spider Silk Thread, Smoke PowderDetailed routes for supply lines, ideal for sabotage or intercepting goods.
Official Seal StampCrime Syndicates, Forger’s Guild120-240 goldDisguise Wax, False Coin, Charcoal InkCreates authentic-looking official stamps, used for high-quality forgeries.
Naval Fleet Movement PlansPirates, Privateers125-250 goldDarkfire Coal, Charcoal Ink, Silk RopeMaps out fleet paths and key locations, allowing for ambushes or avoiding detection.
Blueprints of Noble EstatesThieves, Assassins130-260 goldSilk Rope, Smoke Crystal, Whisper BeadsDetailed layouts of noble homes, showing weak spots and entry points.
Political Alliance ContractsRival Factions, Politicians140-280 goldCharcoal Ink, Reflective Powder, False Key MoldReveals private alliance details, often used to disrupt or manipulate relationships.
Classified Spell FormulaBlack Market Mages, Cults150-300 goldMagebane Dust, Charcoal Ink, Crystal of InvisibilityDetailed formula of a rare or forbidden spell, prized by arcane users.
Ancient Artifact LocationTreasure Hunters, Cultists160-320 goldEther Veil, Reflective Powder, Smoke CrystalMap or description of powerful artifact locations, with instructions for retrieval.
Elite Assassination ListCrime Lords, Rival Nations175-350 goldIllusion Powder, Spiderweb Trap Kit, Phantom DustList of targets designated for elimination, including details on each individual.
Royal Family SecretsNobles, Blackmailers, Rivals200-400 goldMask of Silence, Phantom Dust, True Sight GlassHighly sensitive information about royal family secrets, used for high-level blackmail.
Invasion PlansRival Commanders, Defenders250-500 goldEnigma Key, Magebane Dust, Mask of SilenceTop-level military invasion plans, including troop locations and tactics.
Forbidden Arcane ScrollsCultists, Black Market Mages275-550 goldMagebane Dust, Phantom Cloak, Ether VeilContains arcane knowledge that’s banned, such as necromancy or elemental binding.
Bloodline ScrollsNoble Houses, Royal Heirs300-600 goldDarkfinder’s Mask, True Sight Glass, Shadow CharmDetailed heritage records, occasionally revealing hidden heirs or secret ties.
Ancient Treaty DocumentsRival Nations, Rebel Leaders350-700 goldTrue Sight Glass, Ether Veil, Crystal of InvisibilityAncient agreements detailing alliances or land ownership, valued for historical claims.
Master Forgery BlueprintForger’s Guild, Crime Syndicates400-800 goldReflective Powder, Shadowdust, Disguise WaxDetailed plans for creating forged documents that mimic royal or high-ranking seals.
Top Secret Spell RepositoryElite Mages, Dark Market Buyers500-1,000 goldEther Veil, Crystal of Invisibility, Magebane DustComplete collection of spells only known to top-level mages, containing valuable arcane knowledge.

Summary of Document/Information Types

  1. Low-Level Documents (Common): Basic information such as patrol schedules, forged licenses, and simple blackmail documents. Used for small-time espionage or local leverage.
  2. Mid-Level Documents (Uncommon): More valuable documents like political bribery records, forged identity papers, and estate blueprints, often used to disrupt relationships or gain deeper access.
  3. High-Level Documents (Rare): Specialized documents like naval fleet movements, elite assassination lists, and classified spell formulas. These are sold to clients with high stakes in espionage and warfare.
  4. Top-Level Documents (Ultra Rare & Legendary): Highly sensitive documents, including invasion plans, ancient treaties, and elite spell repositories. Such documents command a premium price, as they can shift power balances or reveal long-hidden secrets.

Using materials from the Spy’s gathering list, each document or piece of information offers a lucrative opportunity in the black market, making Spies valuable assets in gathering, creating, and trading intelligence.