
Smuggler Profession Overview
Role: The Smuggler specializes in covertly transporting contraband, rare items, and sensitive information across borders, often avoiding customs, authorities, and rival factions. Skilled in stealth, navigation, and deception, Smugglers use secret routes, hidden compartments, and a network of contacts to move valuable goods for clients. They are highly adaptable, capable of navigating both high seas and hidden pathways, transporting everything from rare spices to forbidden relics.
Smuggler Specializations
- Black Market Trader: Focuses on acquiring and trading rare or illicit goods. Black Market Traders excel in negotiations and appraisal, using their connections to find valuable items for high-paying clients.
- Border Runner: Specializes in moving items across heavily guarded borders. Border Runners are masters of disguise, hiding goods, and misdirecting border agents to evade detection.
- Relic Courier: Expert in transporting ancient artifacts, enchanted items, and relics with high security. Relic Couriers use specialized equipment to handle magical or cursed items.
- Sea Raider (Exotic): Specializes in smuggling goods via waterways, navigating secret sea routes, and conducting maritime heists to capture rival shipments.
Smuggler Abilities
Black Market Trader Abilities
- Appraise Goods: Assesses the value of rare and exotic items, giving the Smuggler an edge in trade negotiations.
- Contact Network: Calls upon connections within the black market to secure hard-to-find items or gather information on new trading opportunities.
- Persuasive Bargain: Uses charm and negotiation skills to increase profits when selling goods.
Border Runner Abilities
- Hidden Compartments: Conceals items in false containers, hidden pouches, or secret compartments, reducing the chance of detection.
- Quick Disguise: Uses simple items to create convincing disguises for crossing borders unnoticed.
- Diversion Tactics: Creates a distraction, allowing the Smuggler to slip past guards or checkpoints undetected.
Relic Courier Abilities
- Arcane Resistance: Grants resistance to harmful effects of cursed or enchanted items being transported.
- Protective Wrapping: Encases delicate relics in specialized wrapping to prevent breakage or magical disturbances during transit.
- Mystical Seal: Temporarily seals an enchanted item’s aura, reducing the chances of it being detected by magical scans.
Sea Raider Abilities
- Hidden Stash: Hides small amounts of valuable cargo within a ship’s hull or secret compartments, making it difficult for enemies to locate.
- Underwater Navigation: Uses knowledge of currents, tides, and underwater caves to navigate without detection.
- Boarding Party: Executes a quick boarding maneuver to capture or raid other vessels, gaining additional loot or ransom.
Gathering Material List for Smugglers (100 Items)
| Material | D100 Roll | Rarity | XP | Gold Value | Description |
|---|---|---|---|---|---|
| Seaweed Wraps | 01-02 | Common | 5 XP | 10 gold | Used for disguising or protecting small items from water. |
| Lockbox Key | 03-04 | Common | 5 XP | 8 gold | A basic key for simple lockboxes; often kept as a spare. |
| Smuggler’s Map | 05-06 | Common | 5 XP | 12 gold | Contains well-known routes and hiding spots within city borders. |
| False Coin Mold | 07-08 | Common | 6 XP | 15 gold | Used to create counterfeit coins, often traded in small quantities. |
| Decoy Item | 09-10 | Common | 5 XP | 8 gold | Fake valuable item used to mislead guards or rivals. |
| Waterproof Parchment | 11-12 | Common | 6 XP | 10 gold | Allows messages to be transported underwater without damage. |
| Concealed Dagger | 13-14 | Uncommon | 10 XP | 20 gold | A small, easily hidden blade for self-defense in dangerous deals. |
| Smuggler’s Compass | 15-16 | Uncommon | 8 XP | 18 gold | Magnetic compass that helps find hidden routes through dense landscapes. |
| Silent Steps Sandals | 17-18 | Uncommon | 10 XP | 20 gold | Footwear that muffles sounds, aiding in stealthy movement. |
| Hollowed Book | 19-20 | Common | 6 XP | 15 gold | A book with a hidden compartment, often used to smuggle small items. |
| Forged Documents | 21-22 | Uncommon | 12 XP | 25 gold | Fake papers allowing access to restricted areas or clearance for items. |
| Weighted Coin | 23-24 | Uncommon | 10 XP | 15 gold | Weighted coin used in gambling or bribery for added persuasion. |
| Decoy Shipment Papers | 25-26 | Common | 8 XP | 15 gold | Documents that provide false information about a shipment’s contents. |
| Concealed Flask | 27-28 | Common | 5 XP | 10 gold | A flask with a hidden compartment to smuggle small items. |
| Magical Nullifier Stone | 29-30 | Rare | 18 XP | 40 gold | Stone that temporarily disables detection spells on goods. |
| Cloak of Invisibility Fiber | 31-32 | Rare | 20 XP | 45 gold | Fiber that can be woven into clothing to conceal small items. |
| Sound Dampening Pouch | 33-34 | Uncommon | 12 XP | 25 gold | A pouch that muffles the sounds of any items within, ideal for hiding noisy items. |
| Disguised Bottle | 35-36 | Common | 5 XP | 10 gold | A regular-looking bottle with a hidden compartment for smuggling. |
| Smuggler’s Toolkit | 37-38 | Common | 6 XP | 15 gold | Contains basic tools for opening locks, hiding items, or creating false compartments. |
| Smoke Pellet | 39-40 | Common | 5 XP | 8 gold | Creates a small puff of smoke, used as a quick escape or distraction. |
| Mimic Box | 41-42 | Rare | 22 XP | 50 gold | A container that changes appearance to blend in with surroundings. |
| Anti-Magic Ward Ink | 43-44 | Rare | 18 XP | 40 gold | Ink that blocks magical detection, ideal for forging documents. |
| Hollow Coin | 45-46 | Common | 5 XP | 10 gold | A coin with a small compartment, often used to carry messages or poison. |
| Hidden Signal Light | 47-48 | Uncommon | 12 XP | 25 gold | A small device used to signal without drawing much attention. |
| Artifact Wrapping Cloth | 49-50 | Common | 6 XP | 10 gold | Used to protect delicate relics from breaking or leaking magic. |
| Sea Raider’s Ink | 51-52 | Rare | 20 XP | 45 gold | Water-resistant ink for writing underwater maps or messages. |
| Secret Message Beads | 53-54 | Uncommon | 15 XP | 30 gold | Beads with hidden compartments for passing messages. |
| Contraband Marking Powder | 55-56 | Uncommon | 10 XP | 20 gold | Powder used to mark valuable contraband for easier recovery. |
| Cloak of the Tide | 57-58 | Rare | 22 XP | 50 gold | Cloak that remains dry even in water, ideal for sea smugglers. |
| Arcane Mask | 59-60 | Rare | 18 XP | 45 gold | Temporarily conceals the magical aura of enchanted items. |
| Waterproof Satchel | 61-62 | Uncommon | 12 XP | 25 gold | Satchel with a waterproof seal, ideal for transporting goods across water. |
| Knockout Draught | 63-64 | Uncommon | 15 XP | 35 gold | Small vial of a sleep-inducing liquid, useful for subduing enemies or rivals. |
| Counterfeit Stamp | 65-66 | Rare | 20 XP | 50 gold | Used to authenticate forged documents or products. |
| Hidden Key Ring | 67-68 | Common | 5 XP | 8 gold | A ring that opens to reveal a small key compartment. |
| Shielding Charm | 69-70 | Rare | 25 XP | 55 gold | Temporary charm that shields items from detection. |
| Dark Water Compass | 71-72 | Ultra Rare | 28 XP | 65 gold | Compass for navigating hidden underwater routes. |
| Secure Bindings | 73-74 | Common | 6 XP | 10 gold | Durable bindings used to secure contraband during transit. |
| Double-Lock Pouch |
Smuggler’s Crafted Item List
| Item Name | Gold Value | Required Materials | Description |
|---|---|---|---|
| Hidden Compartment Satchel | 15-30 gold | Seaweed Wraps, Smuggler’s Toolkit, Hollowed Book | Satchel with multiple hidden compartments for concealing items. |
| Waterproof Scroll Case | 20-40 gold | Waterproof Parchment, Sea Raider’s Ink | Sealed case that keeps documents dry, even underwater. |
| Counterfeit Coin Bag | 25-45 gold | False Coin Mold, Weighted Coin, Forged Documents | Bag filled with counterfeit coins, ideal for bribery or diversion. |
| False Trade Documents | 30-50 gold | Forged Documents, Anti-Magic Ward Ink, Disguised Bottle | Complete set of forged papers to legitimize illegal goods. |
| Secure Artifact Wrap | 35-55 gold | Artifact Wrapping Cloth, Sound Dampening Pouch, Concealed Dagger | Protective wrap for enchanted items, preventing magical disturbances. |
| Decoy Chest | 40-70 gold | Decoy Shipment Papers, Mimic Box, Lockbox Key | Ordinary chest with a hidden compartment for smuggling valuables. |
| Secret Message Necklace | 45-75 gold | Secret Message Beads, Hollow Coin, Counterfeit Stamp | Necklace with a hidden compartment to store small messages or items. |
| Magic Concealment Cloak | 60-90 gold | Cloak of Invisibility Fiber, Sound Dampening Pouch | Cloak that dampens sound and conceals any magical aura. |
| Smuggler’s Compass | 65-95 gold | Dark Water Compass, Sea Raider’s Ink, Concealed Flask | Compass that aids in finding secret routes, particularly for sea routes. |
| Contraband Satchel | 75-100 gold | Sound Dampening Pouch, Waterproof Satchel, Artifact Wrapping Cloth | Satchel with layered protection against magical and physical scans. |
| Forged Royal Seal | 100-150 gold | Counterfeit Stamp, Anti-Magic Ward Ink, Weighted Coin | An imitation of a royal seal for official-looking documents, used in high-stakes jobs. |
Smuggler’s Finished Jobs List
| Job Title | Potential Clients | Gold Reward | Required Materials | Job Description |
|---|---|---|---|---|
| Cross-Border Relic Transport | Collectors, Black Market Mages | 150-300 gold | Secure Artifact Wrap, Waterproof Satchel, Cloak of Invisibility Fiber | Transport a rare enchanted relic across a heavily guarded border undetected. |
| Noble’s Secret Delivery | Nobles, Politicians | 100-200 gold | Hidden Compartment Satchel, Forged Documents, Secret Message Necklace | Deliver sensitive information to a noble across city lines, bypassing surveillance. |
| Illicit Goods Delivery | Crime Syndicates, Merchant Guilds | 75-150 gold | Counterfeit Coin Bag, Disguised Bottle, Decoy Shipment Papers | Transport prohibited substances to a guild warehouse, avoiding local guards. |
| Sealed Message for Sea Passage | Privateers, Pirates | 80-160 gold | Waterproof Scroll Case, Sea Raider’s Ink, Smuggler’s Map | Deliver a secret message to a ship captain, evading detection by patrolling ships. |
| Artifact Acquisition Heist | Collectors, Rival Smugglers | 200-400 gold | Secure Artifact Wrap, Smuggler’s Compass, Mimic Box | Retrieve a highly valuable artifact from a rival smuggler’s vault and transport it undetected. |
| False Tax Record Transport | Wealthy Merchants, Nobles | 90-180 gold | Forged Royal Seal, Anti-Magic Ward Ink, Counterfeit Coin Bag | Carry falsified tax records across town to assist a client in evading audits. |
| Royal Treasure Courier | Black Market Dealers, Relic Hunters | 250-500 gold | Secure Artifact Wrap, Sound Dampening Pouch, Artifact Wrapping Cloth | Transport a high-value treasure from a royal collection to a private buyer. |
| Infiltration Kit Delivery | Rebel Factions, Saboteurs | 120-240 gold | Hidden Compartment Satchel, Smuggler’s Toolkit, Forged Documents | Deliver a collection of infiltration tools to a rebel group while avoiding capture. |
| Counterfeit Coin Drop | Crime Lords, Con Artists | 85-150 gold | Counterfeit Coin Bag, Hollow Coin, Decoy Item | Distribute counterfeit currency in a neighboring city, destabilizing the local economy. |
| Rare Herb Smuggling Mission | Healers, Alchemists | 60-120 gold | Waterproof Parchment, Artifact Wrapping Cloth, Secret Message Beads | Transport rare herbs across a restricted zone, evading inspection. |
| Weapon Delivery to War Zone | Rebel Leaders, Mercenary Guilds | 300-600 gold | Decoy Chest, Sound Dampening Pouch, Forged Documents | Smuggle a shipment of weapons into a conflict area, bypassing border checks. |
| Underwater Relic Recovery | Treasure Hunters, Cultists | 200-400 gold | Dark Water Compass, Secure Bindings, Sea Raider’s Ink | Locate and retrieve an ancient relic from underwater ruins, returning it safely. |
| Disguise Kit Transport | Spies, Criminal Networks | 100-200 gold | Disguised Bottle, Forged Documents, Sound Dampening Pouch | Deliver a high-quality disguise kit to a client, hidden in plain sight. |
| Arms to Underground Market | Crime Syndicates, Arms Dealers | 150-300 gold | Counterfeit Stamp, False Trade Documents, Waterproof Satchel | Move illegal weapons to an underground market under the guise of regular cargo. |
| Treasure Map Exchange | Treasure Hunters, Rival Smugglers | 80-160 gold | Forged Documents, Secret Message Necklace, Decoy Item | Transport a treasure map without drawing suspicion from rival hunters. |
| High-Value Fugitive Escort | Crime Syndicates, Rival Factions | 400-800 gold | Secure Bindings, Smuggler’s Compass, Forged Royal Seal | Escort a high-value fugitive across borders to escape pursuit, using secure routes. |
| Forbidden Arcane Text Smuggling | Black Market Mages, Cult Leaders | 300-600 gold | Anti-Magic Ward Ink, Forged Royal Seal, Sound Dampening Pouch | Transport a rare arcane book to a secret location, evading magical and physical scans. |
| Unmarked Heist Support | Mercenaries, Rogue Guilds | 120-250 gold | Smoke Pellet, Sound Dampening Pouch, Decoy Shipment Papers | Provide items and tools for a heist, concealing supplies until needed. |
| Secret Cargo by Sea | Pirate Captains, Privateers | 200-400 gold | Cloak of the Tide, Smuggler’s Compass, Counterfeit Stamp | Escort a clandestine shipment via sea, avoiding enemy vessels and patrols. |
Summary of Smuggler Items and Jobs
- Crafted Items: Smugglers create items like hidden compartments, concealment cloaks, counterfeit coins, and forged documents that are essential for covert transport. Each crafted item offers specific benefits, such as invisibility, stealth, and magical concealment.
- High-Paying Jobs: Smugglers take on jobs to transport rare, contraband, or sensitive goods across borders or heavily monitored areas, for clients such as crime syndicates, rebel factions, black market dealers, and rogue guilds. The pay is based on the risk level and value of the transported goods.
Smugglers with access to the right materials and contacts can leverage their skills for profit in the black market, becoming highly sought after for both mundane and high-stakes transport missions.
