Realstate Deeds

Guide to Land and Property Ownership
Introduction:
Welcome to the world of land ownership, trade, and enterprise! Whether you’re an aspiring innkeeper, a master blacksmith, or a noble looking for a grand estate, this guide provides all the information you need to buy, lease, or maintain your very own slice of the realm. Properties are available within bustling city limits, on serene rural lands, and in untamed wilds. Ownership allows for income, customization, and even influence over local communities.

Acquiring Property:
Purchasing property in this realm isn’t just about gold – it’s an investment in your character’s legacy and influence. From inns with roaring fireplaces that draw travelers to estates with acres of prime farmland, every plot has unique traits, lore, and potential benefits. Most properties come with a deed, defining the ownership details and how you can legally use and expand the land. Deeds are overseen by local magistrates, guilds, or landkeepers, and your reputation in a town or city can affect your ability to acquire prime locations.

City Properties vs. Rural Lands

City Properties are perfect for players who wish to be close to trade, society, and adventure. These properties are often more expensive but come with high foot traffic and an opportunity to cater to bustling city life. Buying within a city allows access to a steady stream of customers and resources, from blacksmithing materials to magical trinkets.
Rural Lands provide solitude, independence, and ample space for unique activities. These properties, including remote cottages, cabins, and even farmhouses, are less costly and ideal for players desiring a quieter life or ventures that require significant space, such as farms, orchards, and hunting lodges.
Example Property Descriptions
Tavern in the City Center – “The Traveler’s Respite”
Cost: 15,000 GP | Ownership: Full Deed
Located at the heart of the city, this large tavern offers up to 20 rooms for rent, a spacious common area, and access to the city’s busiest thoroughfares. Owning this tavern gives your party a foothold in city social life, where adventurers, traders, and nobles alike gather. The income from guests and potential for hosting events make it a lucrative, if competitive, endeavor. Maintaining the tavern might require hiring staff, keeping up with local trends, and managing relationships with suppliers.

Small Rural Cottage – “The Sylvan Retreat”
Cost: 500 GP | Ownership: Full Deed
Nestled along the edge of the forest, this humble, stone-walled cottage includes a cozy fireplace, a small vegetable garden, and access to nearby woodlands teeming with game. Ideal for players seeking a private hideaway or a place to rest between adventures. Although simple, this property provides opportunities for self-sufficiency with farming and hunting. Players can also add upgrades like a chicken coop or expand the garden to make the land more productive.

Blacksmith’s Forge in the Artisan District – “Iron & Ember”
Cost: 4,000 GP | Ownership: Full Deed
This forge is equipped with sturdy anvils, basic tools, and a small shop space for selling weapons, armor, or custom metalwork. Owning a blacksmith’s forge allows characters with smithing skills to craft weapons and armor, which could be sold for profit or used by the party. Regular business from the city’s guards and adventurers keeps the forge busy, but it requires a steady supply of raw materials and excellent craftsmanship to maintain a good reputation.

Noble Estate on the City Outskirts – “Willowmere Manor”
Cost: 50,000 GP | Ownership: Full Deed
A sprawling estate with private gardens, stables, guest quarters, and a main mansion featuring finely furnished rooms. Willowmere Manor allows the owner to host gatherings, influence local politics, or run a high-society establishment. Regular upkeep, staff hiring, and tax payments to local authorities will be required. The estate can also be rented out to noble visitors or used as a central base of operations for long-term campaigns.

Farmhouse with Acreage – “Golden Field Farm”
Cost: 1,500 GP | Ownership: Full Deed with Land Plot
This farmhouse, with a few acres of fertile land, allows players to cultivate crops, raise livestock, and even hire farmhands. Produce and livestock from the farm can be sold locally, providing a steady income. The land can also serve as a safe retreat or a supply base. A barn and storage facilities provide extra room for crafting, storing, or even hiding valuable items.

Watchtower on the Frontier – “Eagle’s Nest Tower”
Cost: 1,000 GP | Ownership: Military Deed
This single-room stone watchtower is situated on a rocky outcrop, providing a clear vantage over miles of terrain. Perfect for frontier exploration or acting as an outpost, the tower is small but defensible. It requires little maintenance but is far from trade and city life, offering a remote getaway or the perfect spot for scouting and lookout purposes.

Additional Information for Players
Maintenance and Staff: Larger properties may require upkeep, from repairs to paying staff for assistance. A neglected property might fall into disrepair, diminishing its value and usability.
Generating Income: Properties like taverns, farms, and guildhalls can produce steady income through services or goods. Work out profit based on customers or yield (e.g., a well-stocked tavern can earn 100-500 GP per month in a city, while a farm can yield seasonal crops worth 50-200 GP).
Upgrades & Customization: Players can customize properties to suit their needs or expand functionality. Additions such as fortified walls, magic wards, guest quarters, or specialized rooms (alchemy labs, arcane libraries, etc.) can increase the property’s value and usefulness.
Reputation: Your property’s reputation in the city or rural area matters. Well-maintained properties that offer excellent goods or services may attract important clientele, while rundown establishments or poor services may bring unwanted attention or reduce income.
By investing in properties and land, players not only gain a foothold in the game world but also create a foundation for their character’s future endeavors, offering new possibilities for adventure, wealth, and influence. Choose wisely, and watch your domain grow into something legendary.

D&D 5E Property & Land Purchase System

Property TypeLocationSize/TypeCost (GP)Deed DetailsDescription
Tavern (City)City CenterLarge, 20 rooms15,000Full OwnershipPopular location with a large common room, stables, a kitchen, and a cellar. Draws many adventurers.
Tavern (Village)Rural VillageMedium, 10 rooms5,000Full OwnershipCozy inn with a small bar, six tables, and a few rentable rooms. A common stopping point for traders.
Blacksmith’s ForgeCity MarketWorkshop & Storefront4,000Full OwnershipWell-equipped forge with basic and advanced smithing tools. Includes a small shop for selling wares.
General StoreSmall TownStorefront3,50015-Year LeaseStocks basic supplies and provisions. Located on a well-traveled road, popular among townsfolk.
Cabin (Rural)ForestSmall, 1 room200Land DeedA simple wooden structure, built with logs. Ideal for solitude, with a small garden plot.
Cottage (Rural)PlainsSmall, 2 rooms500Full OwnershipQuaint cottage with a garden area, stone walls, and a cozy fireplace. Great for small families.
Cottage (City)City SuburbSmall, 2 rooms1,00020-Year LeaseModest home with a single common room and a small back garden. In a friendly neighborhood.
FarmhouseRural FarmlandMedium, 3 rooms1,500Full OwnershipIncludes basic tools, a barn, and several acres of fertile land for crops.
Mansion (City)City CenterLarge, 10 rooms30,000Full OwnershipExpansive mansion with multiple rooms, a garden, servant quarters, and luxurious furnishings.
WarehouseCity DocksideLarge Storage Area6,000Full OwnershipLarge, empty building with robust security features, located near the city docks.
Caravan CampDesert OasisCampground3001-Year LeaseA simple plot near an oasis, frequently used by nomadic traders and travelers. Basic amenities.
Noble EstateCity OutskirtsExtra Large, 20 rooms50,000Full OwnershipGrand estate with private gardens, stables, and a vineyard. Includes guest rooms and servant quarters.
Hunting LodgeForest EdgeMedium, 3 rooms2,500Full OwnershipRustic lodge with hunting grounds. Includes a small stable and storage for hunting gear.
Small ShopVillage CenterStorefront1,2005-Year LeaseSimple, open-front shop. Ideal for merchants selling crafted goods or provisions.
BreweryCity MarketLarge Workshop8,000Full OwnershipLarge brewing operation with multiple fermentation barrels. Popular among local tavern owners.
LibraryCity Cultural DistrictMedium, 4 rooms10,000City DeedQuiet space with bookshelves, study tables, and a small magical collection. Ideal for scholars.
Farm PlotCountryside1 acre200Land DeedA small, fertile plot, excellent for small-scale farming or gardening.
Artisan WorkshopArtisan QuarterWorkshop4,000Full OwnershipSpace dedicated to crafting, equipped with basic tools for pottery, woodworking, or leatherwork.
MillRiversideMedium, 2 floors6,500Full OwnershipOperates on water power, includes grain grinding machinery, storage, and access to fresh water.
Mine PlotMountainous Area500 square feet5,000Mineral RightsRich mining location with mineral access. May yield ores and precious stones.
OrchardCountryside1 acre1,500Full OwnershipApple and pear trees, with a small shed. Popular for seasonal fruit harvests.
Magic ShopCity MarketStorefront10,00015-Year LeaseShop selling basic potions, scrolls, and magical trinkets. Known among adventurers for its rarity.
WatchtowerFrontierSmall Tower1,000Military DeedStone watchtower with a single room, used as an observation point. Suitable for remote areas.
Guild HallCity CenterLarge, 8 rooms15,000Guild LeaseMeeting place for a guild, with large gathering spaces, meeting rooms, and a record room.
Healer’s CottageVillage OutskirtsSmall, 2 rooms1,20010-Year LeaseCozy home with herb garden and apothecary, suited for an herbalist or healer.
Alchemist’s LabCity MarketWorkshop & Storefront6,00010-Year LeaseShopfront with lab equipment, shelves for potions, and a secure storage area for ingredients.
Docking BayCity DocksLarge Storage5,000Docking DeedSpace for cargo ships, with a sheltered dock and storage facilities for goods.
Shipwright’s YardCoastal AreaLarge Workshop7,00015-Year LeaseEquipped for ship repairs and construction, includes dry docks and tools.
Marketplace StallCity SquareSmall Booth501-Day LeaseSimple stand to sell wares. Located in a high-traffic area for peddlers and small merchants.
FortressHighlandExtra Large, 30 rooms100,000Military DeedLarge fortified structure with guard towers, barracks, and extensive defenses.
Village PlotCountryside2 acres300Land DeedOpen land plot on the village outskirts. Suitable for building small structures.
Fishing HutLakesideSmall, 1 room150Land DeedSmall shack with fishing gear. Ideal for anglers and near abundant fish spots.
Merchant’s GuildhallCity Trade DistrictLarge, 15 rooms20,000Guild DeedGrand hall for merchants, with meeting rooms, storage, and records for trade negotiations.
Barber ShopVillage CenterStorefront1,0005-Year LeaseModest barber shop with a single chair, a mirror, and simple furnishings.
Tailor’s ShopCity Artisan RowStorefront2,5005-Year LeaseWell-organized shop with fabrics, sewing tools, and a few mannequins for display.
SchoolhouseVillageSmall, 1 room1,500Village DeedSingle-room building with desks and chalkboards for basic education.
Graveyard PlotOutskirtsSmall, 100 plots500Burial DeedQuiet land plot used as a burial ground. May be used for family plots or community burial sites.
Temple ShrineSacred GroundSmall Shrine2,000Religious DeedSimple shrine with a statue or altar, ideal for small religious gatherings or personal meditation.