
Ether Enchanter Profession Overview
Role: Ether Enchanters are skilled artisans who harness the raw energies of the ethereal plane to imbue objects and materials with magical properties. They specialize in creating enchanted items, weapons, and armor that possess unique abilities and enhancements. Ether Enchanters often serve as valuable allies to adventurers, providing them with potent gear that can turn the tide of battle.
Ether Enchanter Specializations
- Weapon Enchanter: Focuses on imbuing weapons with magical effects, such as elemental damage or enhanced accuracy. Weapon Enchanters can create powerful armaments that significantly boost combat effectiveness.
- Armor Enchanter: Specializes in enchanting armor and protective gear, providing benefits like increased defense, resistance to certain damage types, or other protective enchantments.
- Artifact Crafter: An Enchanter who dedicates themselves to creating powerful artifacts with unique abilities and lore. These items often require rare components and elaborate rituals.
- Talismonger: Focuses on creating charms, talismans, and amulets that grant various effects, from boosting spellcasting abilities to providing protection against curses.
Ether Enchanter Abilities
Weapon Enchanter Abilities
- Elemental Infusion: Allows the Enchanter to imbue weapons with elemental properties (fire, ice, lightning), adding extra damage of that type.
- Sharpening Touch: Increases the attack roll of weapons by +1, making them more effective in combat.
- Binding Spirit: Binds a spirit to a weapon, granting it sentience and the ability to communicate with the wielder.
- Arcane Strike: Enhances weapon attacks with a spell effect, allowing for a spell to be cast on a successful hit.
Armor Enchanter Abilities
- Fortification: Increases the Armor Class (AC) of the wearer by 1, providing better protection.
- Resistant Weave: Grants the armor resistance to a specific damage type (fire, poison, etc.) for a limited time.
- Ethereal Step: Allows the wearer to phase partially into the ethereal plane, avoiding damage from one attack per long rest.
- Aura of Protection: Provides a bonus to saving throws for the wearer and nearby allies.
Artifact Crafter Abilities
- Legacy Crafting: Grants the ability to create powerful artifacts with unique lore and abilities, such as a sword that remembers its previous owners.
- Enchanting Rituals: Allows for the performance of complex enchanting rituals that enhance item power significantly.
- Imbue with Memory: Imbues an item with memories, allowing the user to access past experiences related to the item.
- Ancient Bond: Creates a bond between the artifact and the user, granting benefits as their bond strengthens over time.
Talismonger Abilities
- Charmed Life: Creates talismans that provide advantages on saving throws against specific effects or conditions.
- Spell Storing: Allows a talisman to store a spell that can be released later at the user’s command.
- Luck Charm: Grants a bonus to rolls (attack rolls, saving throws, etc.) based on the talisman’s power.
- Ward of Protection: Creates a talisman that provides temporary immunity to one condition (fear, paralysis, etc.) for a short duration.
Gathering Material List for Ether Enchanter (100 Items)
| Material | D100 Roll | Rarity | Gold Value | Description |
|---|---|---|---|---|
| Ether Crystal | 01-02 | Common | 5 gold | A basic crystal that captures ethereal energy, used in simple enchantments. |
| Spirit Essence | 03-04 | Common | 4 gold | Essence derived from the ethereal plane, often used in enchanting. |
| Mystic Threads | 05-06 | Uncommon | 15 gold | Threads infused with magical energy, used to weave enchantments into items. |
| Arcane Dust | 07-08 | Uncommon | 12 gold | Dust that enhances the magical properties of crafted items. |
| Ethereal Stone | 09-10 | Rare | 25 gold | A stone that holds powerful ethereal energies, useful in advanced enchantments. |
| Celestial Feather | 11-12 | Rare | 20 gold | A feather from a celestial being, used to enhance light-based spells. |
| Elemental Shard | 13-14 | Rare | 30 gold | Shards that hold the essence of elemental forces, used for elemental infusions. |
| Binding Ink | 15-16 | Rare | 35 gold | Ink infused with magical properties, used for inscribing enchantments. |
| Enchanted Gem | 17-18 | Rare | 40 gold | A gem that can enhance the properties of an item it is embedded in. |
| Phantom Essence | 19-20 | Rare | 25 gold | Essence from ethereal creatures, used to create items that interact with the ethereal plane. |
| Ethereal Binding Salt | 21-22 | Rare | 30 gold | Salt used to strengthen binding rituals, enhances item durability. |
| Shadow Essence | 23-24 | Rare | 35 gold | Essence that enhances shadow and stealth properties when used in enchantments. |
| Spirit Mirror | 25-26 | Rare | 50 gold | A mirror that reflects spiritual energies, useful for rituals. |
| Guardian Sigil | 27-28 | Rare | 40 gold | A sigil that enhances protective enchantments when inscribed on an item. |
| Ethereal Thread | 29-30 | Rare | 20 gold | Fine threads used in delicate enchanting work. |
| Arcane Glyph | 31-32 | Rare | 50 gold | Inscribed glyphs that enhance the potency of spells when applied to items. |
| Ethereal Wind | 33-34 | Rare | 55 gold | Captured winds from the ethereal plane, used to enhance agility in enchanted items. |
| Wraith Dust | 35-36 | Rare | 60 gold | Dust that enhances necromantic properties in enchantments. |
| Celestial Ink | 37-38 | Rare | 70 gold | Ink used to create powerful bindings, enhances the magic of inscribed items. |
| Void Essence | 39-40 | Rare | 75 gold | Dark essence that enhances shadow and void spells in items. |
| Spectral Ink | 41-42 | Rare | 80 gold | Ink that allows the inscribing of spells into items that are invisible or ethereal. |
| Mana Crystal | 43-44 | Rare | 90 gold | A crystal that can store and release mana, enhancing spellcasting. |
| Eldritch Fragment | 45-46 | Rare | 100 gold | Fragment of a powerful artifact, used to create legendary enchantments. |
| Shadowfiber | 47-48 | Rare | 85 gold | Fabric made from the essence of shadows, used to craft stealth-enhancing gear. |
| Radiant Dust | 49-50 | Rare | 100 gold | Dust that enhances light-based enchantments and effects. |
| Nightmare Essence | 51-52 | Rare | 90 gold | Essence that can induce fear effects when bound to an item. |
| Elemental Essence | 53-54 | Rare | 95 gold | Essence derived from elemental forces, used for powerful elemental enchantments. |
| Dreamer’s Crystal | 55-56 | Rare | 110 gold | A crystal that allows the user to enter dreams, enhancing sleep-related enchantments. |
| Fae Dust | 57-58 | Rare | 100 gold | Dust that enhances fey magic, providing unique enchantment effects. |
| Abyssal Essence | 59-60 | Rare | 120 gold | Essence from the depths, used to create dark enchantments. |
| Golem Core | 61-62 | Rare | 150 gold | Core needed to animate and enchant golems. |
| Spiritbound Leather | 63-64 | Rare | 140 gold | Leather imbued with spirit energy, used to craft enchanted armor. |
| Thunderstone | 65-66 | Rare | 135 gold | A stone that can release electrical energy when activated. |
| Ember Essence | 67-68 | Rare | 130 gold | Essence from fire creatures, used to imbue items with fire properties. |
| Frost Crystal | 69-70 | Rare | 120 gold | A crystal that enhances frost spells when used in enchantments. |
| Celestial Blossom | 71-72 | Rare | 125 gold | A flower that enhances healing effects in enchanted items. |
| Tempest Gem | 73-74 | Rare | 140 gold | A gem that channels storm energy, used for wind and lightning enchantments. |
| Timekeeper’s Essence | 75-76 | Rare | 160 gold | An essence that can manipulate time effects when used in enchantments. |
| Whispering Stone | 77-78 | Rare | 150 gold | A stone that enhances communication magic, used for enchanted items. |
| Veil of Shadows | 79-80 | Rare | 170 gold | A fabric that grants stealth properties when used in crafting. |
| Gloomstone | 81-82 | Rare | 160 gold | A stone that enhances necromancy spells, used in dark enchantments. |
| Phantasmal Fabric | 83-84 | Rare | 180 gold | Fabric that can create illusions, used in enchantments for stealth or deception. |
| Radiant Essence | 85-86 | Rare | 190 gold | Essence that enhances light spells, providing greater effects. |
| Spirit Vessel | 87-88 | Rare | 200 gold | A vessel that can bind a spirit, enhancing magical properties of items. |
| Tear of the Moon | 89-90 | Rare | 220 gold | A magical tear that enhances beauty and charm effects in enchantments. |
| Void Crystal | 91-92 | Rare | 230 gold | A crystal that channels void magic, enhancing dark spells. |
| Enchanted Rune | 93-94 | Rare | 240 gold | A rune that can be inscribed onto items for additional powers. |
| Soul Shard | 95-96 | Rare | 250 gold | A shard that holds a portion of a soul, used in powerful binding rituals. |
| Celestial Tear | 97-98 | Rare | 260 gold | A tear that enhances divine spells, used in sacred enchantments. |
| Fragment of Reality | 99-100 | Rare | 300 gold | A rare fragment that can alter reality when used in enchantments, providing powerful effects. |
Ether Enchanter Crafted Item List
Common Items (1-20 Gold)
| Item Name | Materials Needed | Quantity Needed | XP | Gold Value | Effect/Description |
|---|---|---|---|---|---|
| Ethereal Blade | Ether Crystal, Mystic Threads | 1 Crystal, 2 Threads | 10 | 15 gold | A blade that deals an additional 1d4 force damage. |
| Arcane Focus | Arcane Dust, Spirit Essence | 1 Dust, 2 Essence | 12 | 20 gold | Enhances spellcasting, granting +1 to spell attack rolls. |
| Warding Talisman | Guardian Sigil, Binding Ink | 2 Sigils, 1 Ink | 10 | 15 gold | Provides a +1 to saving throws against magic. |
| Mystic Cloak | Shadow Essence, Ethereal Thread | 2 Essences, 2 Threads | 11 | 18 gold | Grants advantage on stealth checks. |
| Frostweave Scarf | Frost Crystal, Mystic Threads | 1 Crystal, 2 Threads | 9 | 12 gold | Provides resistance to cold damage. |
| Potion of Minor Healing | Silverleaf, Moonflower Petals | 2 Silverleaf, 1 Petal | 8 | 10 gold | Restores 1d4 HP when consumed. |
| Arcane Enchantment Ink | Ethereal Dust, Binding Ink | 1 Dust, 1 Ink | 10 | 15 gold | Used to inscribe magical runes for various effects. |
| Guardian’s Amulet | Celestial Feather, Spirit Essence | 1 Feather, 1 Essence | 9 | 12 gold | Provides minor healing (1d4) once per day. |
| Ethereal Shield | Ether Crystal, Binding Salt | 1 Crystal, 2 Salts | 12 | 15 gold | Absorbs 1d6 damage from the next attack. |
| Charm of Light | Radiant Dust, Celestial Blossom | 1 Dust, 2 Blossoms | 10 | 15 gold | Grants the ability to shed light in dark areas. |
Uncommon Items (20-60 Gold)
| Item Name | Materials Needed | Quantity Needed | XP | Gold Value | Effect/Description |
|---|---|---|---|---|---|
| Weapon of Elemental Fury | Elemental Shard, Ethereal Thread | 1 Shard, 2 Threads | 20 | 30 gold | Deals an extra 1d6 damage of the chosen elemental type. |
| Enchanted Armor | Spiritbound Leather, Guardian Sigil | 2 Leather, 1 Sigil | 25 | 40 gold | Increases AC by +1 and provides resistance to one damage type. |
| Potion of Agility | Celestial Herb, Mystic Threads | 2 Herbs, 1 Thread | 22 | 35 gold | Grants advantage on Dexterity checks for 1 hour. |
| Golem Heart | Golem Core, Spirit Essence | 1 Core, 2 Essences | 30 | 50 gold | Enhances the strength of any golem created, granting +2 to attack and damage. |
| Ethereal Talisman | Ethereal Binding Salt, Celestial Feather | 2 Salts, 1 Feather | 22 | 35 gold | Allows the wearer to phase partially into the ethereal plane for one turn. |
| Arcane Shield | Arcane Glyph, Shadow Essence | 1 Glyph, 2 Essences | 24 | 40 gold | Provides a +2 bonus to AC against magical attacks for 10 minutes. |
| Cloak of Shadows | Shadowfiber, Wraith Dust | 3 Fibers, 1 Dust | 20 | 30 gold | Grants the wearer stealth and advantage on checks in dim light. |
| Elixir of Fortitude | Vital Essence, Frostroot | 1 Essence, 1 Root | 22 | 35 gold | Temporarily increases the wearer’s Constitution by +2 for 1 hour. |
| Ring of Binding | Binding Ink, Spirit Mirror | 1 Ink, 1 Mirror | 20 | 30 gold | Increases the success rate of binding rituals by 10%. |
| Aura of Protection | Celestial Tear, Spirit Vessel | 1 Tear, 1 Vessel | 25 | 40 gold | Grants temporary immunity to one condition for one hour. |
Rare Items (60-120 Gold)
| Item Name | Materials Needed | Quantity Needed | XP | Gold Value | Effect/Description |
|---|---|---|---|---|---|
| Blade of the Wraith | Wraith Dust, Ether Crystal | 2 Dust, 1 Crystal | 60 | 80 gold | Deals an additional 2d6 necrotic damage and grants advantage on attacks against undead. |
| Guardian’s Shield | Ethereal Binding Salt, Spiritbound Leather | 1 Salt, 2 Leather | 65 | 85 gold | Provides a +2 bonus to AC and can absorb one spell before shattering. |
| Cloak of the Ethereal | Ethereal Fabric, Celestial Feather | 1 Fabric, 1 Feather | 70 | 90 gold | Allows the wearer to become ethereal for 1 turn, avoiding damage. |
| Elixir of Elemental Mastery | Elemental Shard, Spirit Essence | 1 Shard, 2 Essences | 75 | 100 gold | Grants the ability to choose one elemental type to gain immunity to for 1 hour. |
| Sword of the Ancients | Eldritch Fragment, Celestial Ink | 1 Fragment, 1 Ink | 78 | 100 gold | A powerful sword that grants +2 to attack and damage rolls, and can cast one spell once per day. |
| Golem’s Guardian | Golem Core, Binding Ink | 1 Core, 2 Inks | 70 | 90 gold | A small construct that follows the user and can take one hit for them per encounter. |
| Potion of Ethereal Vision | Spirit Essence, Ethereal Dust | 1 Essence, 1 Dust | 75 | 100 gold | Grants the ability to see into the ethereal plane for 1 hour. |
| Amulet of Binding | Binding Rod, Ethereal Thread | 1 Rod, 2 Threads | 70 | 90 gold | Increases the duration of bound spirits by an additional hour. |
| Stormcaller’s Staff | Thunderstone, Mystic Threads | 1 Stone, 2 Threads | 75 | 100 gold | Enhances lightning spells, adding 1d6 lightning damage. |
| Crown of the Celestial | Celestial Gem, Spirit Mirror | 1 Gem, 1 Mirror | 80 | 120 gold | Grants the wearer +1 to all spell save DCs and the ability to charm once per day. |
Ultra Rare Items (120-300 Gold)
| Item Name | Materials Needed | Quantity Needed | XP | Gold Value | Effect/Description |
|---|---|---|---|---|---|
| Staff of the Voidwalker | Void Essence, Gloomstone | 2 Essences, 1 Stone | 120 | 200 gold | Allows the user to teleport short distances once per turn. |
| Legendary Blade of the Ancients | Eldritch Fragment, Celestial Essence | 2 Fragments, 1 Essence | 150 | 250 gold | Grants +4 to attack and damage rolls; allows the user to cast one spell per day without using a spell slot. |
| Cloak of Eternal Shadows | Shadowfiber, Abyssal Essence | 3 Fibers, 1 Essence | 140 | 225 gold | Provides invisibility for 1 minute and advantage on stealth checks. |
| Phoenix Heart Elixir | Phoenix Feather, Spirit Vessel | 1 Feather, 1 Vessel | 160 | 275 gold | Revives the user upon death once, restoring them to full health. |
| Ring of the Ethereal Plane | Ether Crystal, Void Crystal | 2 Crystals, 1 Void | 190 | 300 gold | Allows the user to enter the ethereal plane for 1 minute. |
| Wraithwalker Boots | Wraith Dust, Spirit Essence | 2 Dust, 1 Essence | 180 | 300 gold | Increases movement speed and allows the user to walk through difficult terrain without penalty. |
| Amulet of the Fey | Fey Essence, Moonstone Petals | 1 Essence, 2 Petals | 200 | 300 gold | Grants the ability to cast charm and enhance nature spells. |
| Tome of Infinite Knowledge | Celestial Tome, Ethereal Ink | 1 Tome, 1 Ink | 220 | 300 gold | Grants the user proficiency in one skill or saving throw of their choice for 1 hour. |
| Celestial Bow | Celestial Feather, Spirit Essence | 1 Feather, 2 Essences | 230 | 300 gold | A bow that deals 1d8 radiant damage on a hit and can cast a spell once per day. |
| Staff of the Eldritch | Eldritch Essence, Arcane Glyph | 1 Essence, 2 Glyphs | 250 | 300 gold | Enhances spellcasting abilities, allowing the user to cast spells at one level higher once per day. |
This Ether Enchanter Crafted Item List includes a wide array of enchanted items, from weapons to potions, that can be created using the materials gathered by the Ether Enchanter. Each item has unique properties and effects that enhance the abilities of the user or provide magical benefits.
