
Beast Tamer Profession Overview
Role: The Beast Tamer is an expert in understanding, taming, and commanding beasts and creatures in the wild. Beast Tamers have an innate connection with animals, allowing them to form deep bonds, train creatures for combat, companionship, or specialized tasks, and even summon powerful animal allies. Through training and attunement, they can transform creatures into formidable allies, each bringing unique abilities to support their adventures.
Beast Tamer Specializations
- Wild Whisperer: Masters of communicating and empathizing with creatures, Wild Whisperers can calm wild animals, understand their emotions, and form deep, intuitive bonds. They often act as intermediaries between humans and beasts, calming aggressive creatures or leading wildlife out of populated areas.
- Combat Trainer: Focused on training animals for battle, Combat Trainers specialize in enhancing the fighting abilities of creatures. They train beasts to respond to commands in combat, harness unique fighting techniques, and protect their masters with fierce loyalty.
- Beast Breeder: Skilled in breeding, nurturing, and raising rare and magical creatures, Beast Breeders carefully select animals with desirable traits, passing down their strengths to create powerful creatures. They often operate breeding sanctuaries and are sought after for their knowledge of exotic animals.
- Shadow Caller (Exotic): Mysterious tamers who focus on dark or mystical creatures, such as shadow beasts, spectral wolves, or corrupted wildlife. Shadow Callers can summon shadowy creatures from the veil, using their unique connection to control these powerful, often dangerous allies in battle.
Beast Tamer Abilities
Wild Whisperer Abilities
- Calm Creature: Soothes a wild or hostile beast, allowing for safe interaction or avoidance of conflict.
- Animal Empathy: Establishes a mental link with an animal, understanding its intentions, emotions, and needs.
- Nature’s Call: Summons nearby animals to the Beast Tamer’s aid, either for protection or guidance.
Combat Trainer Abilities
- Battle Command: Issues a command that enhances an animal companion’s combat skills, boosting attack and defense.
- Defensive Stance: Trains a creature to protectively shield the Tamer or allies, absorbing part of the damage.
- Savage Strike: Trains a beast to make a powerful, targeted attack, dealing significant damage to a foe.
Beast Breeder Abilities
- Trait Inheritance: Enhances a creature’s natural strengths, ensuring rare traits are passed down during breeding.
- Healing Bond: Speeds up recovery of creatures under the Tamer’s care, reducing recovery time after injuries.
- Mystic Offspring: Breeds animals with slight magical abilities, providing unique traits like resistance to elements or minor spellcasting.
Shadow Caller Abilities
- Veil Summon: Calls forth a shadowy beast from the veil, bound to the Tamer’s will temporarily.
- Soul Bond: Creates a pact with a dark creature, granting shared strength and enhanced abilities for both Tamer and beast.
- Phantom Strike: Empowers a summoned creature with a shadowy attack that can bypass armor or shields.
Beast Tamer Gathering Material List (100 Items)
| Material | D100 Roll | XP | Gold Value | Description |
|---|---|---|---|---|
| Wolf Fang | 01-02 | 5 | 10 | Enhances loyalty and obedience in creatures. |
| Bear Claw | 03-04 | 6 | 12 | Symbol of strength, used in beast training amulets. |
| Eagle Feather | 05-06 | 4 | 8 | Increases agility and sharp senses in trained animals. |
| Serpent Scale | 07-08 | 8 | 16 | Calms serpents and similar creatures. |
| Mana-infused Berry | 09-10 | 10 | 20 | Nourishes creatures, enhancing abilities temporarily. |
| Moonstone Shard | 11-12 | 15 | 30 | Grants affinity with nocturnal creatures for bonding rituals. |
| Griffin Talon | 13-14 | 18 | 35 | Boosts strength and protection for larger beasts. |
| Shadow Pelt | 15-16 | 20 | 40 | Enhances loyalty in shadowy or nocturnal creatures. |
| Beastblood Vial | 17-18 | 8 | 18 | Aids in bonding, especially with feral creatures. |
| Drake Tooth | 19-20 | 25 | 50 | Enhances ferocity and endurance, used in combat training. |
| Spirit Leaf | 21-22 | 12 | 25 | Calms nervous creatures, aiding in bonding. |
| Bone Fragment | 23-24 | 6 | 12 | Used to create simple creature amulets that boost endurance. |
| Lion Mane Hair | 25-26 | 7 | 15 | Symbol of courage, often worn by wild creatures. |
| Phoenix Feather | 27-28 | 22 | 50 | Enhances loyalty and trust in mythical beasts. |
| Giant Spider Silk | 29-30 | 18 | 35 | Strong thread for binding or trapping. |
| Frostfang | 31-32 | 24 | 45 | Rare fang, boosts resistance to cold and aids tracking. |
| Scorpion Venom Gland | 33-34 | 15 | 25 | Used in crafting defensive antidotes. |
| Dire Bear Fur | 35-36 | 14 | 28 | Thick fur, provides durability to creature armor. |
| Forest Owl Feather | 37-38 | 8 | 15 | Rare feather that improves night vision in creatures. |
| Thunderstone | 39-40 | 20 | 40 | Grants electric resistance, useful for elemental creatures. |
| Raven Eye | 41-42 | 6 | 12 | Boosts dark vision and alertness in companions. |
| Flamecore Shard | 43-44 | 28 | 60 | Shard radiating warmth, enhancing fire resistance. |
| Saber Tooth | 45-46 | 12 | 35 | Provides an edge in attack strength. |
| Spectral Essence | 47-48 | 30 | 65 | Enhances bond with spectral creatures. |
| Mossy Antler | 49-50 | 10 | 20 | Boosts health regeneration for woodland creatures. |
| Stardust Berry | 51-52 | 25 | 50 | Provides a slight stamina boost for companions. |
| Turtle Shell Fragment | 53-54 | 8 | 15 | Used for defensive animal gear. |
| Ancient Tree Bark | 55-56 | 5 | 10 | Boosts resilience to environmental elements. |
| Ironwood Chip | 57-58 | 12 | 30 | Used for crafting durable gear. |
| Nightshade Petal | 59-60 | 16 | 22 | Grants poison resistance to creatures. |
| Earthroot | 61-62 | 10 | 20 | Enhances earth affinity, used in strength potions. |
| Crystal Shard | 63-64 | 20 | 40 | Enhances mana sensitivity in mystical creatures. |
| Storm Crow Feather | 65-66 | 14 | 28 | Increases lightning resistance. |
| Bloodvine | 67-68 | 15 | 35 | Boosts health regeneration in combat. |
| Darkroot | 69-70 | 18 | 38 | Grants resistance to dark magic and curses. |
| Iron Fang | 71-72 | 8 | 18 | Enhances defensive abilities, worn by guardians. |
| Evergreen Leaf | 73-74 | 10 | 20 | Provides cold resistance for creatures. |
| Fey Leaf | 75-76 | 6 | 12 | Enhances mana-based abilities. |
| Shadow Moss | 77-78 | 12 | 25 | Boosts stealth and agility. |
| Golden Husk | 79-80 | 25 | 50 | Enhances energy for rare beasts. |
| Silvered Horn | 81-82 | 16 | 32 | Amplifies magical abilities. |
| Blaze Petal | 83-84 | 22 | 45 | Increases warmth resistance. |
| Twilight Orchid | 85-86 | 12 | 25 | Boosts ethereal bond. |
| Ashwood Bark | 87-88 | 18 | 40 | Provides energy endurance. |
| Ghost Root | 89-90 | 10 | 20 | Used for grounding spiritual energy. |
| Moonberry | 91-92 | 30 | 65 | Calming effect, enhances night vision. |
| Fire Beetle Shell | 93-94 | 18 | 38 | Provides strength and resilience. |
| Stone Horn | 95-96 | 8 | 20 | Enhances physical durability. |
| Thunder Vine | 97-98 | 20 | 45 | Boosts agility and balance. |
| Wraithbone | 99-100 | 15 | 30 | Strengthens ancestral connections. |
| Manticore Sting | 101-102 | 25 | 50 | Used in rare poisons. |
| Aquaflame Bloom | 103-104 | 30 | 60 | Grants water affinity. |
| Dream Pollen | 105-106 | 18 | 35 | Enhances awareness. |
| Obsidian Scale | 107-108 | 20 | 48 | Adds protective abilities. |
| Eagle Talon | 109-110 | 12 | 20 | Increases ferocity. |
| Venom Sac | 111-112 | 10 | 25 | Defensive antidote ingredient. |
| Nightmare Thorn | 113-114 | 8 | 15 | Used for hallucinogenic effects. |
| Crystalized Mana Shard | 115-116 | 22 | 55 | Enhances magical abilities. |
| Starlight Dew | 117-118 | 14 | 28 | Boosts night vision and alertness. |
| Feral Hide | 119-120 | 10 | 20 | Adds defensive properties. |
| Dragon Scale | 121-122 | 25 | 60 | Boosts strength. |
| Emerald Beetle Carapace | 123-124 | 12 | 24 | Used for defensive coatings. |
| Direwolf Tooth | 125-126 | 18 | 35 | Boosts attack prowess. |
| Jungle Vines | 127-128 | 20 | 48 | Ideal for defensive gear. |
| Duskwing Moth | 129-130 | 15 | 30 | Enhances tracking abilities. |
| Hardened Chitin | 131-132 | 12 | 25 | Adds natural armor. |
| Water Lily Petal | 133-134 | 8 | 18 | Grants aquatic resistance. |
| Moonlit Branch | 135-136 | 16 | 32 | Used in mana connectivity. |
| Arcane Bark | 137-138 | 12 | 25 | Stabilizes magical energy. |
| Dark Crystal Shard | 139-140 | 20 | 40 | Grants resistance to dark magic. |
| Ancient Root | 141-142 | 10 |
Beast Tamer’s Taming Item List (100 Items)
| Item | D100 Roll | Required Materials | Effect Description | Creature Type |
|---|---|---|---|---|
| Wolf Caller Whistle | 01-02 | Wolf Fang, Moonstone Shard | Draws nearby wolves and builds trust. | Wolves |
| Bear Honey Charm | 03-04 | Bear Claw, Stardust Berry | Soothes bears, making them less aggressive. | Bears |
| Eagle Eye Totem | 05-06 | Eagle Feather, Spirit Leaf | Attracts and calms birds of prey. | Birds of Prey |
| Serpent Incense Stick | 07-08 | Serpent Scale, Shadow Moss | Calms serpents and reptilian creatures. | Serpents |
| Mana Fruit Treat | 09-10 | Mana-infused Berry, Fey Leaf | Boosts trust in magical creatures temporarily. | Magical Beasts |
| Nightstone Amulet | 11-12 | Moonstone Shard, Raven Eye | Aligns with nocturnal animals, granting rapport. | Nocturnal Animals |
| Featherlight Lure | 13-14 | Griffin Talon, Eagle Feather | Effective on gryphons and other flying creatures. | Gryphons, Flying Creatures |
| Shadow Cloak | 15-16 | Shadow Pelt, Wraithbone | Increases taming success on stealthy animals. | Stealthy Beasts |
| Bloodbond Potion | 17-18 | Beastblood Vial, Dire Bear Fur | Enhances bond with feral creatures, aiding trust-building. | Feral Creatures |
| Drake Ember Flask | 19-20 | Drake Tooth, Flamecore Shard | Instills loyalty in drakes and fire-based creatures. | Drakes, Fire Creatures |
| Spirit Calm Orb | 21-22 | Spirit Leaf, Crystal Shard | Calms spirits, allowing for easier bonding with ethereal creatures. | Ethereal Beasts |
| Bonekeeper Totem | 23-24 | Bone Fragment, Nightshade Petal | Effective for skeletal or bone-related beasts, building respect. | Skeletal Beasts |
| Lionheart Charm | 25-26 | Lion Mane Hair, Iron Fang | Symbol of courage, increasing chances of taming large felines. | Large Felines |
| Phoenix Feather Wand | 27-28 | Phoenix Feather, Ashwood Bark | Boosts bonding with fiery and reborn creatures. | Fiery/Reborn Creatures |
| Spider Silk Snare | 29-30 | Giant Spider Silk, Shadow Moss | Entangles and calms arachnid creatures. | Arachnids |
| Frostfang Powder | 31-32 | Frostfang, Evergreen Leaf | Enhances bond with cold-resistant or ice creatures. | Ice Creatures |
| Scorpion Sting Elixir | 33-34 | Scorpion Venom Gland, Bloodvine | Used to gain respect from venomous creatures. | Venomous Creatures |
| Dire Fur Blanket | 35-36 | Dire Bear Fur, Turtle Shell Fragment | Calms large, aggressive mammals when placed over them. | Large Mammals |
| Owl Feather Ring | 37-38 | Forest Owl Feather, Stardust Berry | Builds rapport with birds, enhancing calm and focus. | Birds |
| Thunder Charm | 39-40 | Thunderstone, Silvered Horn | Attracts creatures sensitive to storms, calming them in its presence. | Storm-based Creatures |
| Raven’s Eye Pendant | 41-42 | Raven Eye, Void Essence | Boosts respect from shadowy creatures. | Shadow Creatures |
| Flamecore Relic | 43-44 | Flamecore Shard, Fire Beetle Shell | Draws in fire-based creatures, building trust. | Fire Creatures |
| Sabertooth Necklace | 45-46 | Saber Tooth, Golden Husk | Symbolizes strength, helpful in taming large predators. | Large Predators |
| Spiritbond Essence | 47-48 | Spectral Essence, Crystalized Mana Shard | Increases bond with spirits and spectral creatures. | Spectral Creatures |
| Antler Moss Charm | 49-50 | Mossy Antler, Spirit Leaf | Builds connection with woodland creatures. | Woodland Creatures |
| Stardust Nectar | 51-52 | Stardust Berry, Fey Leaf | Increases allure for mystical beasts and fey creatures. | Mystical Beasts |
| Turtle Guardian Shell | 53-54 | Turtle Shell Fragment, Ironwood Chip | Used to tame and protect turtle-like creatures. | Turtle-like Creatures |
| Ancestor’s Bark Relic | 55-56 | Ancient Tree Bark, Thunder Vine | Increases affinity with forest guardians and ancient beasts. | Forest Guardians |
| Ironclaw Amulet | 57-58 | Ironwood Chip, Direwolf Tooth | Enhances bond with tough and resilient creatures. | Resilient Creatures |
| Poisonbane Charm | 59-60 | Nightshade Petal, Venom Sac | Boosts resistance, enabling taming of poisonous creatures. | Poisonous Creatures |
| Earthen Root Elixir | 61-62 | Earthroot, Golden Claw | Aligns with earth-based creatures, enhancing stability. | Earth Creatures |
| Crystal Gleam Orb | 63-64 | Crystal Shard, Obsidian Scale | Builds trust with creatures attuned to crystals and gems. | Crystal Creatures |
| Lightning Feather | 65-66 | Storm Crow Feather, Thunder Vine | Effective for creatures attracted to storms and lightning. | Storm Creatures |
| Bloodvine Collar | 67-68 | Bloodvine, Wolf Fang | Enhances connection with predatory beasts. | Predatory Beasts |
| Darkroot Concoction | 69-70 | Darkroot, Void Essence | Helps tame dark or cursed creatures. | Cursed Creatures |
| Iron Fang Collar | 71-72 | Iron Fang, Silver Fang | Grants taming boost for powerful canines. | Canines |
| Frostleaf Bundle | 73-74 | Evergreen Leaf, Frostlily | Soothes ice creatures, enhancing rapport. | Ice Creatures |
| Fey Bond Bracelet | 75-76 | Fey Leaf, Spirit Blossom | Aligns with fey creatures, building trust. | Fey Creatures |
| Shadow Moss Cloak | 77-78 | Shadow Moss, Raven Eye | Grants stealth, enhancing rapport with shadow creatures. | Shadow Creatures |
| Golden Husk Net | 79-80 | Golden Husk, Shimmering Webbing | Used for taming herbivorous animals, gentle and harmless. | Herbivores |
| Silvered Horn Amulet | 81-82 | Silvered Horn, Thunderstone | Attracts and builds rapport with thunder creatures. | Thunder Creatures |
| Blaze Petal Incense | 83-84 | Blaze Petal, Phoenix Feather | Soothes fire creatures, easing taming. | Fire Creatures |
| Twilight Orchid Charm | 85-86 | Twilight Orchid, Void Essence | Boosts respect from dusk-active creatures. | Dusk-active Creatures |
| Ashwood Ritual Stick | 87-88 | Ashwood Bark, Gargoyle Claw | Enhances bond with rock and earth creatures. | Rock Creatures |
| Spiritroot Powder | 89-90 | Ghost Root, Bone Fragment | Calms spirits, enhancing bond with ethereal beings. | Ethereal Beings |
| Moonberry Offering | 91-92 | Moonberry, Starlight Dew | Enhances night vision and alignment with nocturnal creatures. | Nocturnal Creatures |
| Beetle Shell Amulet | 93-94 | Fire Beetle Shell, Earthroot | Strengthens bond with insectoid and beetle creatures. | Insectoid Creatures |
| Stonehorn Bridle | 95-96 | Stone Horn, Crystalized Mana Shard | Increases bond with rock and mineral-based creatures. | Rock Creatures |
| Thunder Vine Ring | 97-98 | Thunder Vine, Storm Crow Feather | Boosts connection with electric-based creatures. | Electric Creatures |
| Wraithbone Charm | 99-100 | Wraithbone, Dark Crystal Shard | Eases taming of spectral and undead creatures. | Spectral/Undead Creatures |
Bonding Ritual for Beast Tamers
The Bonding Ritual is a sacred ceremony that deepens the connection between a Beast Tamer and a creature. This ritual is essential for forming a lasting bond, enhancing loyalty, and unlocking special abilities shared between the tamer and the creature. The ritual is not only a practical step in taming powerful beasts but also a rite of respect and mutual understanding.
Ritual Steps
- Preparation Phase
- Location Selection: The bonding ritual must take place in an environment where the creature feels most at ease. For example, forest creatures prefer wooded areas, while fire creatures may prefer volcanic or warm surroundings.
- Material Gathering: Collect the required ritual items and bonding talismans specific to the creature’s type, such as the Wolf Caller Whistle for wolves or Shadow Moss Cloak for shadow creatures. This may also include offerings like herbs, sacred stones, and enchanted incense.
- Cleansing the Space
- Herbal Purification: Use Spirit Leaf and Ashwood Bark in a cleansing incense to clear the area of disruptive energies. Walk in a circle around the chosen site, holding the incense high and murmuring bonding incantations that show respect for the creature’s spirit.
- Calming Incense: Light calming incense, such as Featherlight Lure or Twilight Orchid Charm, depending on the creature’s affinity. Allow the creature to relax as the soothing scent fills the air.
- Establishing Trust
- Offering and Presentation: Present the bonding item or offering that corresponds to the creature. For example, a Moonberry Offering for nocturnal creatures or a Bloodvine Collar for predatory beasts.
- Eye Contact and Gestures: Maintain a respectful gaze and slow, non-threatening movements. Communicate with gentle hand motions to assure the creature that the ritual is in goodwill and peace.
- The Bonding Oath
- Incantation: Recite a bonding oath to declare intentions and respect for the creature’s autonomy. This may include phrases such as, “With honor, I seek your strength, and with trust, I offer my loyalty.”
- Mana Infusion: Use Crystal Shard or Starlight Dew to activate a brief mana flow, linking your life force to the creature’s in a show of shared energy.
- Mutual Acceptance
- Bonding Touch: If the creature permits, extend a hand or gently place your bonding item near it. A touch on its fur, feathers, or scales helps solidify the connection.
- Shared Breath: Lean close to the creature and match your breathing to its own. This shared breath signifies the unity of the tamer and the creature’s spirits, marking the ritual’s peak.
- Final Seal
- Sacred Mark: Use a small amount of Wraithbone Powder or Spiritroot Powder to mark the creature with a symbol of your bond (or yourself if the creature resists markings). This symbol grants the creature a lasting sense of loyalty and respect for the tamer.
- Closing Gesture: Place the bonding item near the creature’s resting place or attach it to its collar, horn, or mane. Bow slightly as a final gesture of respect.
Benefits of a Successful Bonding Ritual
- Enhanced Loyalty: The creature becomes less likely to resist commands and more willing to aid the tamer in dangerous situations.
- Shared Abilities: Certain creatures, upon bonding, can lend abilities like heightened senses, night vision, elemental resistance, or increased agility.
- Unique Bonding Powers: Creatures like gryphons may grant the tamer brief flight capabilities, while fire creatures could offer heat resistance or minor flame control.
- Emergency Aid: The bonded creature can sense when the tamer is in distress and may respond from a distance if they are separated.
The Bonding Ritual is a powerful rite that demands patience, respect, and understanding. Each bond is unique, and the strength of the connection depends on the tamer’s sincerity and the creature’s willingness. Remember, a bond formed under mutual respect can lead to a lifelong partnership filled with loyalty, strength, and shared adventures.
Beast Tamer Creature Stat Block
| Creature | Stats | Hit Points | Armor Class (AC) | Special Abilities |
|---|---|---|---|---|
| Wolf | STR 12, DEX 15, CON 12, INT 3, WIS 12, CHA 6 | 11 (2d8+2) | 13 (natural armor) | Pack Tactics: Advantage on attack rolls if ally is within 5 ft. Keen Senses: Advantage on Perception checks relying on hearing or smell. |
| Bear | STR 19, DEX 10, CON 16, INT 2, WIS 12, CHA 7 | 34 (4d10+12) | 11 (natural armor) | Multiattack: Makes two attacks (claw and bite). Powerful Build: Advantage on Strength checks. |
| Gryphon | STR 18, DEX 15, CON 16, INT 2, WIS 13, CHA 8 | 59 (7d10+21) | 12 (natural armor) | Flyby: Doesn’t provoke opportunity attacks when flying out of reach. Keen Sight: Advantage on Perception checks relying on sight. |
| Serpent | STR 8, DEX 18, CON 11, INT 2, WIS 10, CHA 3 | 9 (2d8) | 13 (natural armor) | Venomous Bite: Target must succeed on DC 10 CON save or take 1d6 poison damage. Stealthy: Advantage on Stealth checks. |
| Magical Fox | STR 7, DEX 16, CON 10, INT 10, WIS 13, CHA 12 | 17 (5d6) | 12 (natural armor) | Mana Link: Can sense magic within 30 ft. Keen Smell: Advantage on Perception checks relying on smell. |
| Owl | STR 6, DEX 15, CON 8, INT 2, WIS 12, CHA 7 | 3 (1d6) | 11 | Flyby: Doesn’t provoke opportunity attacks when flying out of reach. Keen Sight and Hearing: Advantage on Perception checks based on sight/hearing. |
| Shadow Panther | STR 16, DEX 18, CON 14, INT 4, WIS 12, CHA 8 | 45 (7d8+14) | 15 (natural armor) | Shadow Blend: Advantage on Stealth in dim light/darkness. Pounce: 20-ft move; knocks target prone (DC 13 STR save). |
| Dire Bear | STR 21, DEX 10, CON 19, INT 3, WIS 12, CHA 7 | 51 (6d10+18) | 13 (natural armor) | Multiattack: Two attacks (bite and claw). Keen Smell: Advantage on Perception checks based on smell. |
| Drake | STR 18, DEX 12, CON 16, INT 4, WIS 11, CHA 10 | 75 (10d10+20) | 14 (natural armor) | Fire Breath (Recharge 5-6): 30-ft cone, DC 13 DEX save, 24 (7d6) fire damage. Keen Sight: Advantage on Perception checks relying on sight. |
| Spirit Wisp | STR 1, DEX 14, CON 10, INT 6, WIS 15, CHA 12 | 20 (6d6) | 12 | Incorporeal Movement: Moves through creatures/objects as difficult terrain. Soul Drain: Deals 1d6 necrotic damage on touch; regains HP equal to half damage. |
| Skeletal Hound | STR 15, DEX 14, CON 15, INT 2, WIS 10, CHA 5 | 27 (5d8+5) | 12 (natural armor) | Undead Fortitude: Makes a DC 5 + damage taken CON save to avoid dropping to 0 HP. Keen Hearing and Smell: Advantage on Perception checks using hearing or smell. |
| Sabertooth Tiger | STR 18, DEX 14, CON 16, INT 3, WIS 12, CHA 8 | 52 (7d10+14) | 12 (natural armor) | Pounce: 20-ft move; knocks target prone (DC 14 STR save). Keen Smell: Advantage on Perception checks using smell. |
| Phoenix Hatchling | STR 8, DEX 16, CON 12, INT 10, WIS 15, CHA 16 | 22 (4d8+4) | 14 (natural armor) | Rebirth: Revives with half HP after 1d4 rounds. Fiery Aura: 1d4 fire damage to creatures within 5 ft at start of its turn. |
| Giant Spider | STR 14, DEX 16, CON 12, INT 2, WIS 11, CHA 4 | 26 (4d10+4) | 14 (natural armor) | Web (Recharge 5-6): Ranged attack to restrain target (DC 12 STR check to escape). Poison Bite: DC 11 CON save or take 1d8 poison damage. |
| Frost Elk | STR 18, DEX 13, CON 16, INT 4, WIS 14, CHA 7 | 52 (7d10+14) | 14 (natural armor) | Freezing Charge: 20-ft ram; 2d8 cold damage. Ice Aura: 5-ft cold aura; creatures entering take 1d6 cold damage. |
| Venomous Scorpion | STR 12, DEX 15, CON 12, INT 1, WIS 9, CHA 3 | 22 (4d8+4) | 13 (natural armor) | Venomous Sting: DC 12 CON save or take 2d8 poison damage. Claw Pin: If both claws hit the same target, it is grappled. |
| Forest Guardian | STR 19, DEX 12, CON 18, INT 5, WIS 15, CHA 11 | 85 (9d10+27) | 17 (natural armor) | Entangling Roots (Recharge 6): DC 14 STR save or be restrained. Barkskin: +2 AC in forested areas. |
| Thunder Roc | STR 23, DEX 14, CON 20, INT 3, WIS 12, CHA 9 | 150 (13d12+52) | 15 (natural armor) | Storm Talons: +2d6 lightning damage on claw attack. Thunderous Screech (Recharge 5-6): DC 16 CON save or be deafened. |
| Tree Ent | STR 24, DEX 8, CON 20, INT 9, WIS 15, CHA 12 | 138 (12d12+60) | 16 (natural armor) | Animate Trees (1/day): Animates nearby trees as allies. Crushing Roots: Restrains and grapples target on hit. |
| Nightmare Steed | STR 18, DEX 14, CON 16, INT 6, WIS 10, CHA 11 | 68 (8d10+24) | 14 (natural armor) | Ethereal Step: Shifts into Ethereal Plane until end of turn. Fiery Hooves: Hoof attacks deal an additional 1d8 fire damage. |
| Rock Golem | STR 22, DEX 8, CON 20, INT 6, WIS 10, CHA 5 | 93 (11d10+33) | 17 (natural armor) | Rock Skin: Resistant to non-magical physical attacks. Boulder Toss: Ranged attack, 3d10 bludgeoning damage. |
| Spirit of the Forest | STR 10, DEX 14, CON 10, INT 6, WIS 16, CHA 14 | 40 (9d8) | 13 (natural armor) | Spirit Healing: Regenerates 1d8 HP at the start of its turn. Nature’s Bond: Allies within 15 ft have advantage on saving throws. |
| Manticore | STR 17, DEX 16, CON 17, INT 7, WIS 12, CHA 8 | 68 (8d10+24) | 14 (natural armor) | Tail Spike (3/Day): Ranged attack (20/60 ft), DC 13 DEX save, 1d8 piercing damage. Keen Smell: Advantage on Perception checks using smell. |
| Giant Tortoise | STR 18, DEX 8, CON 20, INT 2, WIS 10, CHA 3 | 58 (9d10+9) | 17 (natural armor) | Shell Defense: Retracts into shell; +4 AC. Water Resistance: Resistant to water-based attacks. |
| Ethereal Stag | STR 14, DEX 16, CON 13, INT 8, WIS 16, CHA 14 | 40 (8d8) | 12 (natural armor) | Spirit Step: Moves through solid objects. Calming Aura: Advantage on saving throws vs. fear within 10 ft. |
| Duskwing Moth | STR 2, DEX 20, CON 5, INT 1, WIS 12, CHA 6 | 2 (1d4) | 13 (natural armor) | Dust Scatter: Releases dust imposing disadvantage on attacks in 10-ft radius. Illumination: Emits dim light in 5-ft radius. |
These creatures align with the various taming items and materials Beast Tamers can use. Each creature has special abilities related to its environment or elemental affinity, providing utility for different scenarios in the wild and in battle. Bonding with these creatures offers unique advantages, enhancing a Beast Tamer’s versatility and power in the field.
