| 1 |
Short Sword |
10 gp |
A lightweight sword, commonly used in close combat. |
1d6 piercing |
| 2 |
Long Sword |
15 gp |
Standard blade favored by many adventurers. |
1d8 slashing |
| 3 |
Great Sword |
50 gp |
Large, heavy sword that deals powerful strikes. |
2d6 slashing |
| 4 |
Dagger |
2 gp |
Small blade, easy to conceal and perfect for quick attacks. |
1d4 piercing |
| 5 |
Battleaxe |
10 gp |
Heavy axe with a wide blade, used for intense combat. |
1d8 slashing |
| 6 |
Handaxe |
5 gp |
Smaller axe, useful for both combat and chopping wood. |
1d6 slashing |
| 7 |
Warhammer |
15 gp |
Heavy hammer, designed to crush armor and bone alike. |
1d8 bludgeoning |
| 8 |
Mace |
5 gp |
A simple weapon with a solid head, effective for crushing blows. |
1d6 bludgeoning |
| 9 |
Quarterstaff |
2 gp |
Simple wooden staff, often used by monks and spellcasters. |
1d6 bludgeoning |
| 10 |
Spear |
1 gp |
Long pole weapon with a pointed metal tip, good for thrusting attacks. |
1d6 piercing |
| 11 |
Javelin |
5 sp |
Lightweight spear meant for throwing, often used by hunters. |
1d6 piercing |
| 12 |
Shortbow |
25 gp |
A smaller bow, easy to handle and good for quick shots. |
1d6 piercing |
| 13 |
Longbow |
50 gp |
Powerful bow favored for long-range attacks. |
1d8 piercing |
| 14 |
Crossbow (Light) |
25 gp |
Small crossbow, easy to load and shoot. |
1d8 piercing |
| 15 |
Crossbow (Heavy) |
50 gp |
Large crossbow with more power, but slower to reload. |
1d10 piercing |
| 16 |
Sling |
1 sp |
Simple sling used to hurl stones, often favored by simple folk. |
1d4 bludgeoning |
| 17 |
Trident |
5 gp |
Three-pronged spear, effective for both fishing and combat. |
1d6 piercing |
| 18 |
Halberd |
20 gp |
Polearm with a long axe head and spike, often used by guards. |
1d10 slashing |
| 19 |
Pike |
5 gp |
Long pole weapon with a sharp tip, useful for holding off enemies. |
1d10 piercing |
| 20 |
Flail |
10 gp |
A spiked ball attached to a handle by a chain, designed to bypass shields. |
1d8 bludgeoning |
| 21 |
Morningstar |
15 gp |
Club-like weapon with spikes, effective at piercing armor. |
1d8 piercing |
| 22 |
Scimitar |
20 gp |
Curved blade, designed for slashing attacks. |
1d6 slashing |
| 23 |
Rapier |
25 gp |
Slim, agile blade, favored by duelists and fencers. |
1d8 piercing |
| 24 |
Whip |
2 gp |
Flexible weapon used to entangle or strike enemies at range. |
1d4 slashing |
| 25 |
Club |
1 sp |
Simple bludgeoning weapon, often a basic wooden stick. |
1d4 bludgeoning |
| 26 |
Greatclub |
2 gp |
Larger, heavier club that delivers powerful strikes. |
1d8 bludgeoning |
| 27 |
Boomerang |
3 gp |
Curved throwing weapon, designed to return to the thrower. |
1d4 bludgeoning |
| 28 |
Blowgun |
10 gp |
Small tube used to blow darts over short distances. |
1 piercing (plus poison effects) |
| 29 |
Net |
1 gp |
Used to restrain enemies by entangling them in the net’s cords. |
Restraint only |
| 30 |
Gauntlet |
2 gp |
Metal glove that can be used in hand-to-hand combat. |
1 bludgeoning |
| 31 |
Scythe |
15 gp |
Curved farming tool, repurposed as a deadly slashing weapon. |
1d6 slashing |
| 32 |
Kukri |
12 gp |
Short, curved blade with a forward-slashing edge. |
1d4 slashing |
| 33 |
Tomahawk |
5 gp |
Small, lightweight throwing axe. |
1d6 slashing |
| 34 |
Nunchaku |
10 gp |
Two short sticks connected by a chain, favored in martial arts. |
1d4 bludgeoning |
| 35 |
Chakram |
8 gp |
Circular throwing blade with a sharp outer edge. |
1d6 slashing |
| 36 |
Saber |
15 gp |
A curved, single-edged sword used for slashing attacks. |
1d8 slashing |
| 37 |
Spiked Shield |
10 gp |
Shield with spikes, can be used offensively. |
1d4 piercing |
| 38 |
Lance |
10 gp |
Long pole weapon used primarily in mounted combat. |
1d12 piercing |
| 39 |
Throwing Knife |
2 gp |
Small knife designed specifically for throwing. |
1d4 piercing |
| 40 |
Bullwhip |
5 gp |
Longer, thicker whip used for extended reach and damage. |
1d6 slashing |
| 41 |
Stiletto |
3 gp |
Thin, sharp dagger designed for piercing armor. |
1d4 piercing |
| 42 |
Shuriken |
1 gp |
Small throwing star, often used in stealth combat. |
1d4 slashing |
| 43 |
Bolo |
2 gp |
Weighted cord used to entangle an opponent’s legs. |
1 bludgeoning, restraint |
| 44 |
Knuckle Duster |
1 gp |
Brass knuckles, used in close combat for extra damage. |
1d4 bludgeoning |
| 45 |
Spiked Gauntlet |
5 gp |
Gauntlet with metal spikes, adds extra punch to attacks. |
1d4 piercing |
| 46 |
Broadsword |
30 gp |
Heavy sword with a broad blade, designed for powerful strikes. |
1d10 slashing |
| 47 |
Hunting Bow |
10 gp |
Simple bow, useful for hunting small game. |
1d6 piercing |
| 48 |
Barbed Spear |
8 gp |
Spear with barbs, causing additional pain upon removal. |
1d8 piercing |
| 49 |
Cleaver |
7 gp |
Heavy, short blade ideal for chopping or hacking. |
1d6 slashing |
| 50 |
Sickle |
3 gp |
Small, curved blade used for harvesting crops, also effective in combat. |
1d4 slashing |
| 51 |
Elite Longsword |
75 gp |
Master-crafted longsword with a razor-sharp edge. |
1d10 slashing |
| 52 |
Elite Dagger |
25 gp |
High-quality dagger, carefully balanced and crafted. |
1d6 piercing |
| 53 |
Elite Battleaxe |
50 gp |
Master-forged battleaxe with extra weight for powerful strikes. |
1d10 slashing |
| 54 |
Elite Greatsword |
150 gp |
Heavy greatsword, crafted to perfection for ultimate power. |
2d8 slashing |
| 55 |
Elite Warhammer |
60 gp |
High-quality warhammer, perfectly balanced for crushing power. |
1d10 bludgeoning |
| 56 |
Elite Longbow |
125 gp |
Superior longbow with increased range and precision. |
1d10 piercing |
| 57 |
Elite Crossbow |
100 gp |
Master-crafted crossbow, with enhanced mechanics for quick firing. |
1d12 piercing |
| 58 |
Elite Scimitar |
60 gp |
High-quality scimitar, razor-sharp and beautifully crafted. |
1d8 slashing |
| 59 |
Elite Rapier |
80 gp |
Flawless rapier, perfectly balanced for agile combat. |
1d10 piercing |
| 60 |
Elite Pike |
40 gp |
Precision-crafted pike with an extended reach and durability. |
1d12 piercing |
| 61 |
Elite Spear |
35 gp |
Reinforced spear, excellent for both throwing and melee. |
1d8 piercing |
| 62 |
Elite Halberd |
100 gp |
Heavy, master-crafted halberd with a deadly axe and pike combo. |
1d12 slashing |
| 63 |
Elite Morningstar |
70 gp |
Well-forged morningstar with deadly spikes and weight. |
1d10 piercing |
| 64 |
Elite Flail |
75 gp |
Master-crafted flail with a reinforced chain and weighted end. |
1d10 bludgeoning |
| 65 |
Elite Spiked Shield |
40 gp |
Shield with master-forged spikes for added damage. |
1d6 piercing |
| 66 |
Elite Saber |
55 gp |
Curved sword with an impeccable edge for clean slashing. |
1d10 slashing |
| 67 |
Elite Shortbow |
80 gp |
High-quality shortbow, perfect for accurate quick shots. |
1d8 piercing |
| 68 |
Elite Hunting Bow |
40 gp |
Superior hunting bow, favored for both range and precision. |
1d8 piercing |
| 69 |
Elite Scythe |
60 gp |
Perfectly balanced scythe, crafted for increased lethality. |
1d8 slashing |
| 70 |
Elite Quarterstaff |
20 gp |
Reinforced quarterstaff, with a steel core for durability. |
1d8 bludgeoning |
| 71 |
Elite Boomerang |
10 gp |
Precision-crafted boomerang with a sharp edge for increased impact. |
1d6 bludgeoning |
| 72 |
Elite Blowgun |
30 gp |
Superior blowgun with greater range and accuracy. |
2 piercing |
| 73 |
Elite Nunchaku |
25 gp |
High-quality nunchaku, perfectly balanced for effective combat. |
1d6 bludgeoning |
| 74 |
Elite Chakram |
25 gp |
Master-crafted chakram with enhanced balance and sharpness. |
1d8 slashing |
| 75 |
Elite Saber |
75 gp |
Precision saber with an unparalleled edge for clean strikes. |
1d10 slashing |
| 76 |
Elite Trident |
50 gp |
Reinforced trident with barbed prongs for enhanced damage. |
1d8 piercing |
| 77 |
Elite Throwing Knife |
10 gp |
Balanced, razor-sharp throwing knife, crafted for accuracy. |
1d6 piercing |
| 78 |
Elite Tomahawk |
20 gp |
Heavy tomahawk with reinforced blade for durability. |
1d8 slashing |
| 79 |
Elite Barbed Spear |
25 gp |
Enhanced spear with barbs to maximize piercing damage. |
1d10 piercing |
| 80 |
Elite Spiked Gauntlet |
25 gp |
Gauntlet with tempered steel spikes, ideal for close combat. |
1d6 piercing |
| 81 |
Elite Hunting Knife |
12 gp |
Razor-sharp, durable hunting knife, balanced for close encounters. |
1d6 slashing |
| 82 |
Elite Spiked Club |
20 gp |
Heavy club with enhanced spikes for greater damage. |
1d8 piercing |
| 83 |
Elite Shuriken |
10 gp |
Sharpened throwing star with improved aerodynamics. |
1d6 slashing |
| 84 |
Elite Broadsword |
100 gp |
Heavy-duty broadsword, finely crafted for precision strikes. |
1d12 slashing |
| 85 |
Elite Bullwhip |
15 gp |
Longer whip with reinforced leather, designed for additional impact. |
1d8 slashing |
| 86 |
Elite Cleaver |
15 gp |
Heavy-duty cleaver, excellent for both combat and utility. |
1d8 slashing |
| 87 |
Elite Scimitar |
65 gp |
Lightweight, agile scimitar, perfectly balanced for swift cuts. |
1d8 slashing |
| 88 |
Elite Mace |
20 gp |
Solid metal mace, built for heavy impacts. |
1d8 bludgeoning |
| 89 |
Elite Saber |
60 gp |
Curved blade with fine craftsmanship, ideal for precise cuts. |
1d10 slashing |
| 90 |
Elite Hunting Spear |
30 gp |
Light spear reinforced for strength and precision in hunting. |
1d8 piercing |
| 91 |
Elite Greatclub |
40 gp |
Massive wooden club, reinforced with metal for maximum impact. |
1d10 bludgeoning |
| 92 |
Elite Heavy Flail |
75 gp |
Heavy flail with spiked ball, master-forged for battle. |
1d10 bludgeoning |
| 93 |
Elite Chain Whip |
50 gp |
Reinforced chain whip, ideal for extended range in combat. |
1d8 slashing |
| 94 |
Elite Axe |
50 gp |
Razor-sharp axe, well-crafted for maximum effectiveness. |
1d10 slashing |
| 95 |
Elite Glaive |
80 gp |
Heavy, extended reach weapon, designed for sweeping attacks. |
1d10 slashing |
| 96 |
Elite Katar |
40 gp |
Master-crafted, claw-like blade, ideal for precise strikes. |
1d8 piercing |
| 97 |
Elite Maul |
100 gp |
Massive hammer, expertly forged to deliver crushing blows. |
2d6 bludgeoning |
| 98 |
Elite Bastard Sword |
150 gp |
Large, versatile sword, suitable for single or two-handed use. |
1d12 slashing |
| 99 |
Elite Double-Bladed Axe |
200 gp |
Heavy, double-sided axe with sharp edges on both sides. |
2d8 slashing |
| 100 |
Elite Zweihander |
250 gp |
Giant two-handed sword, designed for devastating power. |
2d10 slashing |